SonicCity - Interactive sound sculpture based on graphical notations
Author
Popangelova, Vasilena Sotirova
Term
4. Term
Education
Publication year
2024
Pages
83
Abstract
Dette speciale undersøger, hvordan sonifikationsorienterede grafiske notationer kan indlejres i en interaktiv lydskulptur for at øge engagementet i musikkompositioner og gøre musikskabelse mere tilgængelig for mennesker med forskellige baggrunde. Projektet introducerer SonicCity, en håndgribelig installation, hvor genkendelige objekter fungerer som grafiske notationer og styrer lyd gennem fysiske interaktioner. Gennem iterativt design, hardwarevalg og mappings samt implementering i Max/MSP oversætter systemet fysiske handlinger til dynamiske lydmanipulationer og skaber en immersiv auditiv oplevelse. Evalueringen, struktureret i introduktions-, interaktions- og evalueringsfaser, anvender spørgeskemaer, kvantitativ og kvalitativ dataanalyse samt observationer fra videooptagelser. Resultaterne indikerer succesfuldt brugerengagement og peger på potentiale for at demokratisere musikskabelse, samtidig med at der identificeres områder til videre udvikling. Specialet bidrager med designstrategier for grafisk notationsvokabular, håndgribelige mappings og audiovisuelt samspil i offentlige og inkluderende kunstmiljøer.
This thesis examines how sonification-oriented graphical notations can be embedded in an interactive sound sculpture to increase engagement in music composition and make music-making more accessible to people with diverse backgrounds. The project introduces SonicCity, a tangible installation where familiar objects act as graphical notations and control sound through physical interactions. Through iterative design, choices of hardware and mappings, and a Max/MSP implementation, the system translates physical actions into dynamic sound manipulations, creating an immersive auditory experience. The evaluation, structured into introduction, interaction, and assessment phases, uses questionnaires, quantitative and qualitative analysis, and observations from video recordings. Results indicate successful user engagement and suggest potential for democratizing music-making, while highlighting areas for further development. The thesis contributes design strategies for graphical notation vocabularies, tangible mappings, and audiovisual integration in public, inclusive art contexts.
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