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A master's thesis from Aalborg University
Book cover


Gamification for User Engagement

Author

Term

10. term

Publication year

2013

Submitted on

Abstract

This thesis examines how gamification can be used to enhance user engagement in digital systems. Based on the title and a highly corrupted excerpt, the specific research question, methodology, and concrete results are not readable. The work’s overall focus appears to be describing and discussing how game‑inspired design elements can support motivation, participation, and retention, and what this implies for the design and evaluation of user experiences. Because the opening pages are affected by severe formatting/encoding errors, the research design, data basis, and findings cannot be summarized here; this abstract therefore outlines the topic, intent, and anticipated relevance rather than procedural details and results.

Denne afhandling undersøger, hvordan gamification kan anvendes til at øge brugerengagement i digitale systemer. På baggrund af titel og et stærkt korrumperet uddrag er den præcise problemformulering, metode og konkrete resultater imidlertid ikke læsbare. Afhandlingens overordnede sigte synes at være at beskrive og diskutere, hvordan spil-inspirerede designelementer kan understøtte motivation, deltagelse og fastholdelse, og hvilke implikationer dette har for design og evaluering af brugeroplevelser. Da de første sider af dokumentet er præget af alvorlige formaterings-/kodningsfejl, kan hverken forskningsdesign, datagrundlag eller fund gengives her; denne abstract angiver derfor primært tema, formål og forventet relevans fremfor detaljer om fremgangsmåde og resultater.

[This apstract has been generated with the help of AI directly from the project full text]