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A master's thesis from Aalborg University
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Welcome to Westeros, Northern Ireland

Author

Term

4. term

Education

Publication year

2017

Submitted on

Abstract

This thesis examines screen-induced tourism with a focus on how Northern Ireland can attract followers and fans of HBO’s Game of Thrones to the show’s local filming sites. It is an exploratory qualitative study drawing on interviews with nine Game of Thrones followers and two tourism industry representatives, alongside an online survey completed by 63 fans. The analysis applies the push–pull motivation framework (Macionis, 2004), destination branding, and opinion leadership on social media. Findings indicate multiple motivational drivers and a few but significant differences between followers and fans that may make it difficult to serve both groups at once. There is widespread mistrust of online content creators due to lack of transparency, though more transparent approaches receive support. Followers place greater emphasis on authenticity than fans, revealing tensions with some motivational findings and raising questions about authenticity’s place in screen-induced tourism. Industry representatives see content creators as viable tools to address branding challenges and attract visitors. Overall, the study suggests destinations may need to prioritize segments to avoid alienating others.

Dette speciale undersøger skærminduceret turisme med fokus på, hvordan Nordirland kan tiltrække følgere og fans af HBO’s Game of Thrones til seriens nordirske optagesteder. Studiet er et eksplorativt, kvalitativt arbejde baseret på interviews med ni Game of Thrones-følgere samt to repræsentanter fra turismebranchen og en online-undersøgelse besvaret af 63 fans. Analysen bygger på push- og pull-faktorer (Macionis, 2004), destinationsbranding og opinionslederskab på sociale medier. Resultaterne peger på flere motivationsdrivere og få, men betydelige forskelle mellem følgere og fans, som kan gøre det vanskeligt at imødekomme begge grupper samtidig. Der er udbredt skepsis over for online indholdsskabere på grund af manglende transparens, men mere åbne løsninger møder støtte. Følgere tillægger autenticitet større betydning end fans, hvilket skaber spændinger i forhold til visse motivationsforhold og rejser spørgsmål om autenticitetens rolle i skærminduceret turisme. Branchen vurderer samtidig, at indholdsskabere kan bruges til at håndtere brandingudfordringer og tiltrække gæster. Samlet peger studiet på, at destinationer kan være nødt til at prioritere segmenter for at undgå at fremmedgøre andre.

[This apstract has been generated with the help of AI directly from the project full text]