User Interfaces: An investigation into the effects on engagement caused by control scheme simplifications in games
Author
Winther Christensen, Martin
Term
4. term
Education
Publication year
2011
Submitted on
2011-05-27
Pages
85
Abstract
This thesis investigates how simplifying game control schemes influences player engagement. Drawing on theories of flow and engaging gameplay, the project designs and implements a 2D puzzle game in which players navigate a maze and cast spells using two different control schemes. The aim is to compare a more simplified control approach with a more traditional variant to assess whether simplification supports immersion and a smooth play experience. The work includes theoretical analysis, game and level design, an iterative development process, and a testing phase comprising usability and engagement evaluations. In the provided excerpt, the design and methods are described, while specific test results and conclusions are not included.
Specialet undersøger, hvordan forenkling af kontrolskemaer i computerspil påvirker spillerengagement. Med udgangspunkt i teorier om flow og engagerende gameplay designer og implementerer projektet et 2D-puslespil, hvor brugeren skal finde udgangen af en labyrint og kaste trylleformularer via to forskellige kontrolskemaer. Formålet er at kunne sammenligne en mere forenklet kontrol med en mere traditionel variant og vurdere, om forenklingen understøtter indlevelse og flydende spiloplevelser. Arbejdet omfatter teoretisk analyse, spil- og niveaudesign, en iterativ udviklingsproces samt en testfase, der inkluderer brugervenligheds- og engagementstests. I den tilgængelige del af teksten beskrives design og metode, mens specifikke testresultater og konklusioner ikke fremgår af uddraget.
[This apstract has been generated with the help of AI directly from the project full text]
Keywords
