Time's Running Out! Exploring User Interaction of Location-Based, Time-Limited, Augmented Reality Experiences In Urban Environments
Authors
Dourado, Mark Crispin Sandholt ; Lima, Ingrid Germana Assis
Term
4. term
Education
Publication year
2021
Submitted on
2021-05-28
Pages
117
Abstract
This thesis examines how people engage with location-based, time-limited augmented reality (AR) experiences in urban settings, and how such experiences can serve as a tool for sound designers. In collaboration with the European Sounds of Our Cities initiative, we developed a marker-less prototype that anchors audio-visual content to GPS points of interest and cycles time-limited virtual elements during a session. A correlational user study with 26 participants in Danish urban areas assessed relationships among key HCI and motivation constructs, including technology acceptance, presence, enjoyment, fear of missing out, scarcity, and continuance intention. Using partial least squares structural equation modeling (PLS-SEM), five of seven hypothesized relationships were statistically significant, most notably links between technology acceptance and presence, and between enjoyment and continuance intention. These findings inform the design of urban AR platforms that combine geolocation with temporal mechanics to encourage engagement and sustained use, supporting artists and designers in delivering immersive 3D audio-visual experiences.
Dette speciale undersøger, hvordan brugere interagerer med lokationsbaserede, tidsbegrænsede augmented reality (AR)-oplevelser i byrum, og hvordan sådanne oplevelser kan fungere som værktøj for lyddesignere. I samarbejde med det europæiske initiativ Sounds of Our Cities udviklede vi en marker-løs prototype, der placerer audio-visuelt indhold ved geografiske interessepunkter via GPS og lader virtuelt indhold skifte cyklisk inden for en session. Gennem et korrelationelt brugerstudie med 26 deltagere i danske byområder blev relationer mellem centrale HCI- og motivationskonstrukter vurderet, herunder teknologiaccept, tilstedeværelse (presence), nydelse, fear of missing out, knaphed og fortsat brug (continuance intention). Med partial least squares structural equation modeling (PLS-SEM) fandt vi, at fem af syv opstillede hypoteser var statistisk signifikante, især sammenhænge mellem teknologiaccept og tilstedeværelse samt mellem nydelse og fortsat brug. Resultaterne giver indsigt i design af urbane AR-platforme, der kombinerer geolokation og tidsmekanikker for at fremme engagement og vedvarende anvendelse, og støtter kunstnere og designere i at skabe immersive 3D audio-visuelle oplevelser.
[This apstract has been generated with the help of AI directly from the project full text]
