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A master's thesis from Aalborg University
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The effect of golf putting practice in virtual reality on cortical activation and real-life putting performance

Translated title

Effekten af golf putting træning i virtual reality på kortikal aktivering og putting præstation i det virkelige liv

Author

Term

4. semester

Publication year

2022

Submitted on

Pages

15

Abstract

Brugen af virtual reality (VR) til træning har fået fart de senere år. I dette eksperimentelle studie undersøgte vi, om VR-træning kan ændre hjerneaktivitet i hjernebarken (målt med EEG) og om færdigheder fra VR overføres til præstation i virkeligheden. 18 nybegyndere i golf blev delt i en VR-træningsgruppe (n=9) og en kontrolgruppe (n=9). Begge grupper gennemførte en test og en retest med 10–14 dages mellemrum. Hver test bestod af 50 put på kunstgræs, mens deltagerne bar et EEG, en hætte der måler hjernens elektriske aktivitet. Mellem testene lavede træningsgruppen tre VR-træningspas á 180 put med mindst én hviledag imellem. De vigtigste mål var puttepræcision, målt som afstanden fra bolden til hullet (radial fejl, i cm), og EEG’s frekvenskraft; under VR-træningen blev også antal holedes put registreret. Efter træningen sås ingen forskel mellem grupperne i kortikal aktivitet i nogen frekvensbånd. Derimod var der en statistisk signifikant forskel i puttepræcision (radial fejl) mellem VR-gruppen og kontrolgruppen (p=0,001). Antallet af holedes put i VR steg desuden signifikant fra træningspas til træningspas (p<0,05). Studiet konkluderer, at VR kan bruges til at forbedre præstation i virkeligheden for nybegyndere i golf, men at den kortikale aktivering ikke ændredes. Større og mere omfattende studier er nødvendige for at afklare, om hjerneaktiviteten ændrer sig, når VR-ydelsen når et plateau.

The use of virtual reality (VR) for training has grown rapidly in recent years. This experimental study tested whether VR training changes cortical brain activity (measured with EEG) and whether skills learned in VR transfer to real-world performance. Eighteen novice golfers were divided into a VR training group (n=9) and a control group (n=9). Both groups completed a test and a retest 10–14 days apart. Each test involved 50 putts on artificial grass while wearing an EEG cap that records the brain’s electrical activity. Between tests, the training group completed three VR sessions of 180 putts each, with at least one rest day between sessions. Main outcomes were putting accuracy, measured as the distance from where the ball stopped to the hole (radial error, in centimeters), and EEG frequency power; during VR training the number of putts holed was also recorded. After training, there were no between-group differences in cortical activity in any brainwave frequency band. However, there was a statistically significant difference in putting accuracy (radial error) between the VR and control groups (p=0.001). The number of putts holed in VR also increased significantly from session to session (p<0.05). The study concludes that VR can improve real-life performance for novice golfers but did not change cortical activation as measured by EEG. Larger, more comprehensive studies are needed to determine whether brain activity changes once VR performance reaches a plateau.

[This summary has been rewritten with the help of AI based on the project's original abstract]