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A master thesis from Aalborg University

Sustainable gift-exchange

Author(s)

Term

4. Term

Education

Publication year

2022

Submitted on

2022-06-02

Abstract

This thesis is a sustainable design project targeting a narrow segment of sustainable consumption, gifts. The project is taking a focus point in the practice of gift-exchange, within gift-consumption takes place and is determined by. The project integrates collaborative design, including the Staging negotiation spaces framework by Pedersen (2020) and generative design research (E. Sanders & Stappers, 2013), as well as implements social practice theory (Shove, Pantzar and Watson, 2012). Building upon the theoretical and methodological framework, as well as the literature review, during the thesis 10 semi-structured interviews and 5 generative design workshops have been carried out, where for the latter the scope has been narrowed to second-hand gifts. Findings from the empirical research have been translated to a final concept, which is a boardgame for families. The game facilitates conversations around second-hand gifts and implements strategies for changing the practice of gift-exchange, and thereby aiming to contribute to a sustainable development in gift-consumption.

Keywords

Documents


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