Substitutional Reality and its effect on Game Experience in a Virtual Reality Shooter Game
Authors
Wittendorff, Emil Jonathan ; Didriksen, Mads Krøll ; Clemmensen, Mathias Månsen
Term
4. term
Education
Publication year
2019
Submitted on
2019-05-28
Pages
61
Abstract
I de senere år er virtual reality (VR) flyttet ind i hjemmet, hvor det ofte skal deles med møbler, som kan bryde indlevelsen. Substitutional reality (SR) søger at løse dette ved at indarbejde virkelige genstande i den virtuelle scene. Dette speciale undersøgte, om SR ændrer spiloplevelsen i et VR-actionskydespil. Vi udviklede et enkelt VR-skydespil og evaluerede en version, der integrerer fysiske objekter i den virtuelle verden. Evalueringen viste ingen væsentlig effekt på brugernes spiloplevelse, når SR blev indarbejdet. Som et tidligt studie tyder resultaterne på, at SR kan indgå i simple VR-actionskydespil uden at forstyrre spiloplevelsen.
In recent years, virtual reality (VR) has moved into the home, where it often must share space with furniture that can break immersion. Substitutional reality (SR) aims to address this by incorporating real-world objects into the virtual scene. This thesis examined whether adding SR to a VR action shooter changes the game experience. We developed a simple VR shooter and evaluated a version that integrates physical objects into the virtual world. The evaluation showed no significant effect on users’ game experience when SR was included. As an early study, these findings suggest that SR can be incorporated into simple VR action shooters without disrupting the game experience.
[This abstract was generated with the help of AI]
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