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A master's thesis from Aalborg University
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Sketch That!: Exploring Situated Sonic Sketching & Prototyping

Author

Term

4. term

Education

Publication year

2014

Submitted on

Pages

107

Abstract

Afhandlingen undersøger, hvordan lyddesign kan gøres tilgængeligt for personer uden lydfaglig baggrund, og hvordan lyd i interaktive produkter bedst evalueres. Studiet havde fire mål: at identificere aktuelle tendenser i lyddesign og skitsering; at gøre lyddesign mere tilgængeligt for ikke-lyddesignere; at fremme skitsering og prototyping i den faktiske brugskontekst; og at kortlægge relevant prototypinghardware og metoder. Et centralt fund er fremvæksten af Sonic Interaction Design (SID) i lyd- og produktdesign. SID handler om samspillet mellem brugerhandlinger og produkters lyd, hvilket kræver aktive, praktiske evalueringsformer frem for de mere passive lytteprøver, der passer til mindre interaktive produkter. Arbejdet bygger på nye metoder fra interaktionsdesign og industrielt design til prototyping og evaluering. Projektet mundede ud i en fungerende hardware- og softwaregrænseflade kaldet Sketch That!. Den viser potentialet i at kombinere loddefri sensorer og mikrocontrollere i en integreret, men modulær løsning. Tilgangen kan sænke barrieren for ikke-specialister, der vil eksperimentere med lyd, og den understøtter skitsering og prototyping i virkelige omgivelser som grundlag for situationsbaseret lyddesign.

This thesis explores how to make sound design easier to use and evaluate in interactive products, especially for people who are not sound specialists. The study pursued four goals: identifying current trends in sound design and sketching; making sound design more accessible to non-sound designers; encouraging sketching and prototyping in the actual context of use; and mapping relevant prototyping hardware and methods. A key finding is the rise of Sonic Interaction Design (SID) in sound and product design. SID focuses on the relationship between user actions and the sounds products make, which calls for active, hands-on evaluation rather than the more passive listening tests suited to less interactive products. The work builds on new methods emerging in interaction design and industrial design for prototyping and assessment. The project produced a working hardware-and-software interface called Sketch That!. It demonstrates the potential of combining solder-less sensors and microcontrollers in an integrated yet modular setup. This approach can lower the barrier for non-specialists to experiment with sound and supports sketching and prototyping in real settings, pointing toward a practical tool for situated sound design.

[This abstract was generated with the help of AI]