Replay After Death: An Exploration on Replayability Design for a Rogue-like Top-Down Shooter
Author
Møhlenberg, Christian Nøhr
Term
4. term
Education
Publication year
2023
Abstract
Dette speciale undersøger, hvordan replayability kan designes i et roguelike top-down skydespil, med særlig opmærksomhed på, hvilken rolle død, gentagelse og variation mellem gennemspilninger spiller for at fastholde spillerengagement. På baggrund af det fremlagte uddrag, som ikke indeholder substantiel tekst ud over titlen, kan hverken den centrale problemformulering, de anvendte metoder eller eventuelle fund identificeres. Dette abstrakt kan derfor kun give en overordnet forståelsesramme for emnet; for konkrete forskningsspørgsmål, fremgangsmåder og resultater henvises der til den fulde afhandling.
This thesis explores how replayability can be intentionally designed in a roguelike top-down shooter, with particular attention to the role of death, repetition, and variation across runs in sustaining player engagement. Based on the provided excerpt, which contains no substantive content beyond the title, the core research question, methods, and any findings cannot be identified. As a result, this abstract offers only a high-level orientation to the topic; readers should consult the complete thesis for the specific aims, approach, and results.
[This summary has been generated with the help of AI directly from the project (PDF)]
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