Author(s)
Term
4. term
Education
Publication year
2025
Submitted on
2025-05-28
Abstract
Video games have been a part of current societies and cultures for roughly half a century. They can be analysed from many perspectives, for example as technological artifacts, techno-social phenomenon or indeed, as art and entertainment. Despite the socio-cultural importance of video games, it is one format whose early decades suffer from a lack of wide-spread documentation and archival availability. Video game preservation has become an increasingly important aspect of gaming culture in the present. The aim of this project is to see how PC video game collectors are engaging with video game preservation on the individual level, the physical, cultural, ethical and legal obstacles they face and how they navigate them.
Keywords
Documents
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