Preserving digital culture & heritage: A study of PC video game collectors navigating the technological, social and legal landscapes of their field
Author
Eremia, Stefan-Octavian
Term
4. term
Education
Publication year
2025
Submitted on
2025-05-28
Abstract
Videospil har præget samfund og kultur i omkring et halvt århundrede. De kan ses som teknologi, som et teknosocialt fænomen og som kunst og underholdning. Alligevel er de tidlige år af mediets historie kun sparsomt dokumenteret og arkiveret. Derfor er bevaring af videospil – at indsamle, bevare og gøre dem tilgængelige – blevet stadig vigtigere. Dette projekt undersøger, hvordan samlere af PC-spil bidrager til bevaringen på individuelt niveau, hvilke fysiske, kulturelle, etiske og juridiske barrierer de møder, og hvordan de navigerer i dem.
Video games have shaped society and culture for about half a century. They can be understood as technology, as a techno-social phenomenon, and as art and entertainment. Yet the early years of the medium are sparsely documented and archived. As a result, video game preservation—collecting, maintaining, and making games accessible—has become increasingly important. This project explores how PC game collectors contribute to preservation at the individual level, the physical, cultural, ethical, and legal barriers they face, and how they navigate them.
[This summary has been rewritten with the help of AI based on the project's original abstract]
Keywords
Documents
