AAU Student Projects - visit Aalborg University's student projects portal
A master's thesis from Aalborg University
Book cover


Playful Design: Developing a Facilitated Design Method for Children

Translated title

Playful Design: Udvikling af en Facilitated Design metode for børn

Authors

;

Term

4. term

Publication year

2017

Submitted on

Abstract

Når produkter skal udvikles, findes der flere måder at inddrage børn i de tidlige, idéudviklende faser. Alligevel mangler der metoder, som både sikrer, at børns ønsker afspejles i det endelige produkt, og som kan bruges i industrien med begrænsede ressourcer. For at udfylde dette hul udviklede vi en lav-ressource faciliteret designmetode, hvor børn er de egentlige designere, og voksne kun faciliterer. Vi tog udgangspunkt i metoden Future Technology Workshop og forfinede den trin for trin, så den passer til 8–9-åriges kompetencer og giver brugbare resultater. I alt deltog 37 skolebørn i Aalborg i tre runder. Efter hver runde vurderede vi både forløbet og resultaterne og justerede metoden. Vi indførte bl.a. trinvis støtte (stilladsering), motivationsgreb og opgaver, der skaber fælles aftaler. Den endelige metode rummer tre aktiviteter: Imagineering (brainstorming af funktioner), skitsning (opfinding af et produktkoncept) og aktivitetsgenerering (udvikling af legeaktiviteter til konceptet). Metoden kan anvendes i industrien og hjælper med at bringe børns ønsker ind i det endelige produkt. Den passer til børnenes forudsætninger, men der er stadig mulighed for at forbedre opgaverne for at styrke resultaterne.

In product development, many approaches invite children into the early, idea-generating stages, yet few methods both carry children’s wishes into the final product and work in industry settings with limited resources. To address this, we developed a low-resource Facilitated Design method in which children are the designers and adults only guide the process. We started from the Future Technology Workshop and iteratively tailored it to 8–9-year-olds to produce usable outcomes. We worked with 37 schoolchildren in Aalborg across three rounds. After each round, we evaluated both the process and the results and adjusted the method. We added step-by-step support (scaffolding), motivational elements, and agreement-building tasks. The final method has three activities: Imagineering (brainstorming functions), Sketching (inventing a product concept), and Activity Generation (developing play activities for the concept). The method is applicable in industry and helps ensure children’s desires are reflected in the final product. It fits children’s abilities, though further task refinements could improve the outcomes.

[This abstract was generated with the help of AI]