Omnis - Gaming For All
Authors
Olesen, Rasmus ; Asmarandei, Diana
Term
4. term
Education
Publication year
2022
Submitted on
2022-05-25
Pages
142
Abstract
This project documents the design and development of a gaming tool for people with cerebral palsy who have limited use of one side of their body. The goal is to give players who can use only one hand a practical way to join social gaming on similar terms with others. E-sports is a growing trend among teenagers that builds global communities and early social bonds. In response, the project delivers a 2-in-1 gaming mouse designed for broad use. By combining two functions in a single device and supporting one-handed control, it offers a simple, inclusive solution that can help more people take part in online play and community.
Dette projekt beskriver design og udvikling af et gaming-redskab til personer med cerebral parese, som har begrænset brug af den ene side af kroppen. Målet er at give spillere, der kun kan bruge én hånd, en praktisk mulighed for at deltage i social gaming på mere lige vilkår med andre. E-sport er en voksende trend blandt teenagere og skaber globale fællesskaber og sociale bånd tidligt i livet. Som svar på dette leverer projektet en 2-i-1 gamingmus, designet til bred anvendelse. Ved at samle to funktioner i én enhed og understøtte énhåndsbetjening tilbyder den en enkel, inkluderende løsning, der kan hjælpe flere med at tage del i online spil og fællesskaber.
[This apstract has been rewritten with the help of AI based on the project's original abstract]
Keywords
Gaming ; Master ; Thesis ; Industrial ; Design
