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A master's thesis from Aalborg University
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Live Visuals in Virtual Venues: A Case Study of Project VILL4N and Underground Audiovisual Cultures

Author

Term

4. term

Publication year

2024

Submitted on

Pages

123

Abstract

This thesis explores live visuals and VJing—creating and mixing visuals in real time with music—inside virtual venues and internet-based art scenes. It addresses a gap between media art research and the entertainment music industry by focusing on the online collective and audiovisual library Project VILL4IN. By comparing VJ practices in different cultural contexts, including the Salvadoran VJ scene and the VRChat club scene, the study looks for what these communities share and how they differ. The central question is how digital platforms democratize access to arts and cultures in the context of live visuals. Related questions ask how VJing is performed in virtual spaces and how the VJ community empowers artists. The thesis also examines how interfaces—the tools and platforms people use—shape what participants learn, how they collaborate, and how cultures move between online and physical spaces. Findings indicate that digital platforms are crucial for building community through collaborative economies and for personal and professional growth, often motivated by shared ideals. By documenting and analyzing VILL4IN and comparing it with other global VJ scenes, the thesis contributes to debates on media art, technology, and cultural production. It asks how a virtual collective can blur boundaries between East, West, North, and South.

Dette speciale undersøger live-visuals og VJ’ing—at skabe og mixe billeder i realtid til musik—i virtuelle spillesteder og internetbaserede kunstscener. Det adresserer et hul mellem forskning i mediekunst og underholdningsmusikindustrien med fokus på det onlinebaserede kunstnerkollektiv og audiovisuelle bibliotek Project VILL4IN. Ved at sammenligne VJ-praksisser i forskellige kulturelle sammenhænge, herunder den salvadoranske VJ-scene og VRChat-klubscenen, søger studiet både fællestræk og forskelle. Det centrale spørgsmål er, hvordan digitale platforme demokratiserer adgangen til kunst og kultur i forbindelse med live-visuals. Relaterede spørgsmål er, hvordan VJ’ing udføres i virtuelle rum, og hvordan VJ-miljøet styrker kunstnere. Specialet undersøger også, hvordan grænseflader—de værktøjer og platforme, folk bruger—former læring, samarbejde og kulturer, der bevæger sig mellem digitale og fysiske rum. Resultaterne peger på, at digitale platforme er afgørende for fællesskabsdannelse via samarbejdsøkonomier og for personlig og professionel udvikling, ofte drevet af fælles idealer. Ved at dokumentere og analysere VILL4IN og sammenligne med andre globale VJ-scener bidrager specialet til debatter om mediekunst, teknologi og kulturel produktion. Det spørger, hvordan et virtuelt kollektiv kan udviske grænserne mellem øst, vest, nord og syd.

[This apstract has been rewritten with the help of AI based on the project's original abstract]