Term
4. term
Education
Publication year
2008
Submitted on
2008-06-03
Pages
96 pages
Abstract
This report describes the process of creating a competitive AI system named Jetpack Attack for the programming game Project Hoshimi, using various Machine Intelligence techniques. The report is a study of implementing a complete multi-agent AI, but has emphasis on two specific parts of the game; finding a starting point, and classifying the mission. The rules of Project Hoshimi are described, followed by the design of the AI. A range of different AI techniques are then described, and the useful ones are implemented, and a new method for finding the landing point is developed. The final implementation is then tested with various experiments, including a submission to a worldwide competition. The results of these experiments are described and the report concludes on the project with an evaluation of the various results.
Keywords
Documents
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