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A master's thesis from Aalborg University
Book cover


Jetpack Attack: Kunstig Intelligens til Project Hoshimi

Translated title

Jetpack Attack: AI for Project Hoshimi

Term

4. term

Education

Publication year

2008

Submitted on

Pages

96

Abstract

This report describes the process of creating a competitive AI system named Jetpack Attack for the programming game Project Hoshimi, using various Machine Intelligence techniques. The report is a study of implementing a complete multi-agent AI, but has emphasis on two specific parts of the game; finding a starting point, and classifying the mission. The rules of Project Hoshimi are described, followed by the design of the AI. A range of different AI techniques are then described, and the useful ones are implemented, and a new method for finding the landing point is developed. The final implementation is then tested with various experiments, including a submission to a worldwide competition. The results of these experiments are described and the report concludes on the project with an evaluation of the various results.