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A master's thesis from Aalborg University
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Investigating the connection between visual detail and character identification

Author

Term

4. term

Education

Publication year

2012

Submitted on

Pages

73

Abstract

Denne undersøgelse afklarede, om den visuelle detaljegrad af en avatar - spillerens figur på skærmen - påvirker, hvor meget spillere identificerer sig med karakteren. Tidligere forskning peger på, at identifikation øger spilglæde, og spiloplevelsen blev derfor set som en relation mellem brugeren og indholdet, præget af empati med hovedpersonen og spillets atmosfære. For at beskrive oplevelsen brugte undersøgelsen tre mål: identifikation med karakteren, indlevelse (at blive opslugt af spillet) og tilstedeværelse (følelsen af at være der). Der blev skabt to versioner af den samme avatar: en med høj detaljegrad og en med lavere detaljegrad. De blev testet i et eksisterende spil. Testen blev distribueret online til spillere, som installerede den hjemme og spillede, når og så længe det passede dem. Deltagerne blev delt i to grupper: 38 testede avataren med lav detaljegrad, og 37 testede avataren med høj detaljegrad. Resultaterne viste, at gruppen med den lavt detaljerede avatar rapporterede større indlevelse, stærkere identifikation og mere spilglæde end gruppen med den højt detaljerede avatar. Konklusionen er, at den visuelle detaljegrad har betydning for spiloplevelsen, og at en enklere avatar i denne sammenhæng kan understøtte en stærkere identifikation med karakteren.

This study examined whether the visual level of detail of an avatar - the player's on-screen character - affects how strongly players identify with that character. Prior research suggests that identification increases enjoyment, so the game experience was viewed as a relationship between the user and the content, shaped by empathy with the main character and the game's atmosphere. To capture the experience, the study used three measures: character identification, immersion (feeling absorbed in the game), and presence (the sense of being there). Two versions of the same avatar were created: one with high detail and one with lower detail. They were tested inside an existing game. The test was distributed online to players, who installed it at home and played whenever and for as long as they wished. Participants were split into two groups: 38 tested the low-detail avatar and 37 tested the high-detail avatar. The results showed that the low-detail group reported greater immersion, stronger identification, and higher enjoyment than the high-detail group. The conclusion is that visual detail matters for the gameplay experience, and that in this context a simpler avatar can support stronger character identification.

[This abstract was generated with the help of AI]