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An executive master's programme thesis from Aalborg University
Book cover


Interaction and Participation of Women in Video Gaming Communities

Author

Term

4. term

Publication year

2026

Submitted on

Pages

52

Abstract

This thesis examines how women participate in online video gaming communities, how they experience social interaction and belonging, and the role gender plays in shaping these experiences. Drawing on an extensive literature review and a mixed-methods design, the study combines a quantitative survey (35 women) with semi-structured interviews (8 women). The data were analyzed thematically to identify broad participation patterns alongside in-depth personal accounts. Findings highlight substantial variation across communities: atmosphere, familiarity with other members, participation expectations, community size, and gender composition influenced how comfortable participants felt and how actively they engaged. Many communities also served as more than gaming hubs—frequently visited social spaces offering a sense of belonging beyond play. Women’s experiences emerged as complex and highly contextual; while some reported exclusion, stereotyping, and self-censorship, others described friendship, support, and a strong sense of community. Overall, the thesis shows that women’s participation and well-being are shaped by interconnected factors and discusses how these insights can inform more inclusive gaming environments.

Denne afhandling undersøger, hvordan kvinder deltager i online videospilfællesskaber, hvordan de oplever social interaktion og tilhørsforhold, og hvilken betydning køn har for disse oplevelser. Med afsæt i et omfattende litteraturreview og en mixed methods-tilgang kombinerer studiet en kvantitativ spørgeskemaundersøgelse (35 kvinder) med semistrukturerede interviews (8 kvinder). Dataene blev tematisk analyseret for både at kortlægge bredere deltagelsesmønstre og fordybe sig i individuelle erfaringer. Resultaterne viser markante variationer på tværs af fællesskaber: stemning, kendskab til andre medlemmer, forventninger til deltagelse, fællesskabets størrelse og kønssammensætning påvirkede, hvor trygge deltagerne følte sig, og hvor aktivt de deltog. Derudover fungerede mange gamingfællesskaber som mere end blot steder for spil – de blev hyppigt besøgte sociale rum, der gav en følelse af tilhørsforhold ud over selve spillet. Kvinders oplevelser fremstod som komplekse og kontekstuelt betingede; nogle beskrev eksklusion, stereotyper og selvcensur, mens andre fremhævede venskab, støtte og stærk samhørighed. Samlet peger afhandlingen på, at deltagelse og trivsel for kvinder i gamingfællesskaber formes af sammenvævede faktorer, og den diskuterer, hvordan indsigterne kan bruges til at fremme mere inkluderende miljøer.

[This apstract has been generated with the help of AI directly from the project full text]