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A master's thesis from Aalborg University
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IMPROVING EXPERIENCES AT NDAWARA TO OFFER ENGAGING ENTERTAINMENT

Author

Term

4. term

Education

Publication year

2018

Submitted on

Pages

77

Abstract

Dette speciale undersøger oplevelsesøkonomien og hvordan Pine og Gilmores (1999) fire oplevelsessfærer (underholdning, læring, æstetik og eskapisme) kan bruges til at forbedre turisme. Det ser på, hvordan destinationsansvarlige kan tilrettelægge tilbud og aktiviteter, der involverer gæster på alle fire dimensioner for at skabe mindeværdige besøg. Studiet fokuserer på præferencer hos kamerunske ferieturister på Ndawara Estate, en agroturisme-destination, og bruger denne case til at vise, hvordan de fire sfærer kan anvendes i praksis. Specialet skelner mellem service og oplevelse: En service leverer immaterielle ydelser, mens en oplevelse iscenesætter en række begivenheder, der aktiverer adfærd, perception, kognition og følelser under møder som besøg, læring eller afslapning væk fra hjemmet. Det diskuterer også enkle designelementer som stemning, tilpasset musik, gratis forfriskninger, naturskønne omgivelser og kunstneriske indslag, der kan øge engagementet i hver sfære. Baseret på casen foreslår studiet to innovative tilbud til Ndawara Estate – nye kulturelle aktiviteter og et lille museum på stedet – for at styrke gæsternes engagement og gøre destinationen mere mindeværdig.

This thesis examines the experience economy and how Pine and Gilmore’s (1999) four experience realms (entertainment, education, esthetic, and escapist) can be used to improve tourism. It investigates how destination managers can design offerings and activities that involve guests across all four dimensions to create memorable visits. The study focuses on the preferences of Cameroonian leisure tourists at Ndawara Estate, an agro-tourism destination, and uses this case to show practical ways to apply the four realms. The thesis distinguishes services from experiences: services deliver intangible tasks, while experiences stage a sequence of events that engage behavior, perception, cognition, and emotions during encounters such as visiting, learning, or relaxing away from home. It also discusses simple design elements—ambience, tailored music, free refreshments, scenic settings, and artistic features—that can deepen engagement within each realm. Based on the case, the study proposes two innovative offerings for Ndawara Estate—new cultural activities and a small on-site museum—to strengthen guest engagement and make the destination more memorable.

[This abstract was generated with the help of AI]