AAU Student Projects - visit Aalborg University's student projects portal
A master's thesis from Aalborg University
Book cover


"I only want to play if I get better" - Designing Visualized Game Performance For Stroke Patient Trust & Motivation

Author

Term

4. term

Education

Publication year

2018

Submitted on

Pages

9

Abstract

Selvomsorgssystemer lægger mere ansvar over på patienter for deres egen genoptræning, hvilket kræver motivation og omhu. At vise, hvordan det går, med enkle grafikker kan styrke motivationen i rehabiliteringsspil. Men mange patienter har svært ved at forstå sundhedsrelaterede tal og diagrammer (evnen til at forstå sundhedsdata), hvilket kan være en barriere. Dette casestudie undersøger, hvordan én terapeut hjalp 14 patienter med at forstå to former for feedback i et samskabt tabletspil: en tidslinje (der viser udviklingen over tid) og et varmekort (en farvekodet oversigt over aktivitet). Terapeuten brugte mundtlig fortælling tilpasset den enkelte patients grad af selvindsigt og pegede samtidig for at lede opmærksomheden mod de vigtigste dele af visualiseringerne. Patienter uden selvindsigt forbandt ikke deres præstation med deres skade, hvilket førte til mistillid til den træning, terapeuten tilbød. På baggrund af disse observationer præsenterer studiet retningslinjer for at designe visualiseringer i selvomsorgssystemer rettet mod apopleksipatienter, både i klinikken og i hjemmet.

Self-care systems ask patients to take more responsibility for their own rehabilitation, which requires motivation and good judgment. Showing progress through simple graphics can boost motivation in rehabilitation games, but many people find health-related numbers and charts hard to interpret (health numeracy). This case study examines how one therapist helped 14 patients make sense of two kinds of feedback in a co-designed tablet game: a timeline (showing performance over time) and a heat map (a color-coded view of activity. The therapist told tailored stories that matched each patient’s level of self-awareness and used pointing gestures to guide attention to the most important parts of the visualizations. Patients with no awareness of their condition did not connect their performance to their injury, which led them to distrust the therapist-provided training. Based on these observations, the study offers guidelines for designing visualizations for self-care systems aimed at stroke patients, both in clinics and at home.

[This abstract was generated with the help of AI]