I am working with Frederik V. Bærentsen
Author
Keiser, Andrea
Term
4. term
Education
Publication year
2016
Submitted on
2016-05-26
Pages
1
Abstract
This thesis explores the design of an advanced educational platform that employs co-creation with educators and gamification principles to develop a user-friendly tool for teaching practice. Based on the limited information in the excerpt, the core aim is to understand how participatory design with end users and game-inspired features can be combined to improve usability and engagement for educators. The specific research questions, methods, and findings are not detailed here; however, the project appears to center on a use case in which educators help shape platform features so that the solution supports their workflows and encourages sustained use. The work is carried out in collaboration with Frederik V. Bærentsen (the thesis is uploaded under his name).
Specialet undersøger designet af en avanceret uddannelsesplatform, der anvender samskabelse med undervisere og gamification for at udvikle et brugervenligt værktøj til undervisningspraksis. På baggrund af den begrænsede information i uddraget er hovedformålet at forstå, hvordan deltagende design med slutbrugere og spil-inspirerede elementer kan kombineres for at styrke brugervenlighed og engagement for undervisere. De konkrete forskningsspørgsmål, metoder og resultater er ikke beskrevet her; projektet synes dog at tage udgangspunkt i en use case, hvor undervisere medskaber platformens funktioner, så løsningen understøtter deres arbejdsgange og motiverer vedvarende brug. Arbejdet gennemføres i samarbejde med Frederik V. Bærentsen (specialet er uploadet under hans navn).
[This apstract has been generated with the help of AI directly from the project full text]
