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A master's thesis from Aalborg University
Book cover


How cheating and conation influence game-based learning: A study about player behavior in a learning context: A study about player behavior in a learning context

Authors

;

Term

4. term

Education

Publication year

2016

Submitted on

Pages

129

Abstract

Dette speciale undersøger, hvordan snyd i videospil påvirker læringsudbytte og konation (drivkraft og handleintention). At blive stemplet som snyder kan være belastende for selvbilledet; spillere forsøger ofte at forsvare deres uskyld eller rationalisere adfærden. For at belyse dette blev der udviklet et enkelt quizspil om europæiske flag med en snydeknap, og vi registrerede, hvor ofte deltagerne brugte den. Deltagerne skulle nævne så mange lande på baggrund af deres flag som muligt både før og efter spillet. Svar blev bedømt med Levenshtein-afstand (en metode der tillader små stavefejl op til en fast tærskel), og forskelle mellem grupper blev analyseret med Wilcoxon rangsumtest. I alt deltog 51 personer. Resultaterne viste ingen statistisk signifikante effekter. Der var dog en tendens til øget læring efter spillet, men der blev ikke fundet tydelige forskelle mellem betingelserne.

This thesis examines how cheating in video games may influence learning outcomes and conation (the motivation and intention to act). Being labeled a cheater can be damaging to one’s self-image; players often defend their innocence or rationalize the behavior. To explore this, we built a simple quiz about European flags that included a cheat button and recorded how often participants used it. Participants named as many countries from their flags as possible before and after playing. Answers were scored using the Levenshtein minimum string distance (a method that allows small spelling errors up to a set threshold), and differences between groups were analyzed with the Wilcoxon rank-sum test. The study included 51 participants. No statistically significant effects were found. There was, however, a tendency toward improved learning after play, with no clear differences between conditions.

[This abstract was generated with the help of AI]