Author(s)
Term
4. term
Education
Publication year
2013
Submitted on
2013-06-07
Pages
88 pages
Abstract
The demand for challenging AI in commercial Real-Time Strategy games is increasing by each generation. This project explores how genetic algorithms might be used to evolve more challenging AIs, by utilizing the power of natural selection. The popular strategy game Starcraft is used a testing platform throughout the project, due to its maturity as a research platform. Two approaches to evolving a Starcraft AI is examined. One is to use a traditional genetic algorithm, and the other is to use a Estimation of Distribution Genetic Algorithm. However, only the traditional genetic algorithm is implemented and tested. The results show that it is in fact possible to evolve an AI that can successfully beat an opponent playing the same static strategy. More research is needed in order to determine if genetic algorithms can be used to evolve complete commercial grade AIs.
Keywords
Documents
Colophon: This page is part of the AAU Student Projects portal, which is run by Aalborg University. Here, you can find and download publicly available bachelor's theses and master's projects from across the university dating from 2008 onwards. Student projects from before 2008 are available in printed form at Aalborg University Library.
If you have any questions about AAU Student Projects or the research registration, dissemination and analysis at Aalborg University, please feel free to contact the VBN team. You can also find more information in the AAU Student Projects FAQs.