Evaluating the Effects of Gaze-Enabled Target Locking on Player Experience and Performance in Action Games
Authors
Løvig, Nikolaj ; Sigmer, Katrine Tranegaard
Term
4. term
Education
Publication year
2021
Submitted on
2021-05-27
Pages
8
Abstract
Denne afhandling undersøger, hvordan blikstyret mål-låsning påvirker spilleroplevelse og præstation i actionspil. Med afsæt i, at øjensporing i spil ofte bruges til simple funktioner og at blikbaseret mål-låsning er sjældent implementeret, udviklede forfatterne et specialbygget actionspil med tre kontroltilstande: kun controller (kontrolbetingelse), blik + controller (hybrid) og kun blik. Et eksperiment med within-subjects design blev anvendt til at måle spilleroplevelse (herunder flow), systemets brugbarhed og spillerpræferencer. Resultaterne viser en signifikant højere følelse af flow i hybridbetingelsen (blik + controller) samt generelt gunstige målinger i forhold til de øvrige tilstande. Alle deltagere angav desuden, at de foretrak de blikaktiverede løsninger frem for kun-controller. Fundene er ikke endelige, men peger på, at fremtidige spil kan drage fordel af at inkludere blikbaseret mål-låsning.
This thesis examines how gaze-enabled target locking affects player experience and performance in action games. Motivated by the observation that eye tracking in games is typically limited to simple functions and that gaze-based target locking is rarely implemented, the authors developed a custom action game with three control modes: controller-only (control condition), a gaze + controller hybrid, and gaze-only. Using a within-subjects experiment, they assessed player experience (including flow), system usability, and player preferences. Results indicate a significantly higher sense of flow in the hybrid (gaze + controller) condition and generally favorable outcomes across other measures, with all participants preferring the gaze-enabled solutions over controller-only. While not conclusive, the findings suggest that future games may benefit from incorporating gaze-based target locking.
[This summary has been generated with the help of AI directly from the project (PDF)]
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