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A master thesis from Aalborg University

Enhancing a Virtual Reality Game with Sonic Interaction and Adaptive Music

[Forbedring af et Virtual Reality spil med sonisk interaktion and adaptiv musik]

Author(s)

Term

4. Term

Education

Publication year

2019

Submitted on

2019-05-28

Pages

91 pages

Abstract

Dette projekt undersoeger hvorvidt sonisk interaktion og adaptiv musik kan forbedre et Virtual Reality beat skaerende spil. Den soniske interaktion er lavet med Virtual Reality musik instrumenter og er basered paa viden om eksisterende instrumenter og syntese tekniker. Adaptiv musik tekniker er undersoegt og passende brug er af dem foregaar. Et grundspil af et allerede eksisterende spil koncept er lavet i Unity game engine sammen med den soniske interaktion og adaptiv musik. Funktionerne er testet og diskuteret. Fremtidige forberedninger er foreslaaet.

This thesis researches whether sonic interaction and adaptive music can enhance a Virtual Reality beat slicing game. The sonic interactions take the form of Virtual Reality Musical Instruments and are based on knowledge of existing physical instruments and synthesis techniques. Adaptive music techniques are explored and appropriate uses created. A base game of an already existing game concept is create in the Unity game engine alongside the sonic interactions and adaptive music. The features are subjected to user testing and discussed. Future improvements are suggested.

Documents


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