Author(s)
Term
4. Term
Education
Publication year
2019
Submitted on
2019-05-28
Pages
91 pages
Abstract
Dette projekt undersoeger hvorvidt sonisk interaktion og adaptiv musik kan forbedre et Virtual Reality beat skaerende spil. Den soniske interaktion er lavet med Virtual Reality musik instrumenter og er basered paa viden om eksisterende instrumenter og syntese tekniker. Adaptiv musik tekniker er undersoegt og passende brug er af dem foregaar. Et grundspil af et allerede eksisterende spil koncept er lavet i Unity game engine sammen med den soniske interaktion og adaptiv musik. Funktionerne er testet og diskuteret. Fremtidige forberedninger er foreslaaet.
This thesis researches whether sonic interaction and adaptive music can enhance a Virtual Reality beat slicing game. The sonic interactions take the form of Virtual Reality Musical Instruments and are based on knowledge of existing physical instruments and synthesis techniques. Adaptive music techniques are explored and appropriate uses created. A base game of an already existing game concept is create in the Unity game engine alongside the sonic interactions and adaptive music. The features are subjected to user testing and discussed. Future improvements are suggested.
Documents
Colophon: This page is part of the AAU Student Projects portal, which is run by Aalborg University. Here, you can find and download publicly available bachelor's theses and master's projects from across the university dating from 2008 onwards. Student projects from before 2008 are available in printed form at Aalborg University Library.
If you have any questions about AAU Student Projects or the research registration, dissemination and analysis at Aalborg University, please feel free to contact the VBN team. You can also find more information in the AAU Student Projects FAQs.