Designing Sonification for an Interactive Multimodal Physics Simulation: A comparison and evaluation of continuous and discrete sonification in an educational physics simulation
Author
Rostøl, Hanna Træland
Term
4. Term
Education
Publication year
2019
Submitted on
2019-09-13
Abstract
Denne afhandling giver en introduktion til sonificering – at omsætte data eller interaktioner til lyd – og gennemgår centrale teorier og anvendelser. Fokus er på interaktiv sonificering, hvor lyden reagerer i realtid på brugerens handlinger. Studiet sammenligner en diskret sonificering (enkeltstående, begivenhedsbaserede lyde) med en kontinuerlig sonificering (løbende, glidende lyd) i en interaktiv fysiksimulation. Afhandlingen beskriver design- og implementeringsprocessen for begge løsninger og gennemfører derefter et forsøg for at måle brugeroplevelsen. I forsøget deltog 22 personer (n=22). Resultaterne var ikke statistisk signifikante (p=0,175), så der kan ikke drages sikre konklusioner om forskelle i brugeroplevelse. Afhandlingen præsenterer dog kvalitative fund samt begrænsninger og forslag til fremtidigt arbejde.
This thesis introduces sonification—turning data or interactions into sound—and reviews key theories and applications. It focuses on interactive sonification, where sound changes in real time in response to user input. The study compares a discrete approach (separate, event-based sounds) with a continuous approach (smoothly varying sound) within an interactive physics simulation. It describes the design and implementation of both versions, followed by an experiment to assess user experience. The study included 22 participants (n=22). The results were not statistically significant (p=0.175), so no firm conclusions about differences in user experience can be drawn. The thesis nonetheless reports qualitative insights, as well as limitations and directions for future work.
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