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A master thesis from Aalborg University

Designing an advanced educational platform using co-creation and gamification. The use case of creating an user friendly tool for educators

Author(s)

Term

4. term

Education

Publication year

2016

Submitted on

2016-05-26

Pages

118 pages

Abstract

The thesis revolves around designing and developing an educational platform to help both educators and students with the learning process. The purpose of the thesis is to increase educator's interest towards using more technology in the classroom and make learning more engaging for students. Specifically, the system aims to motivate the usage of games in the classroom as either a learning activity or an evaluation tool. The thesis will look at four methods for achieving this: through co-creation, gamification, multimodality, and the STEAM framework. An architecture of the overall educational platform will be presented together with a conceptual map of the system's design. The system is narrowed down to a proof of concept, which will be implemented and evaluated by qualified educators and by students. The results show that the overall architecture was welcomed by both the educators and students. The educators also responded that this approach would be successful with their younger students. Overall, the results gathered corroborate with the theoretical aspects researched, therefore it is possible to assume that the system is capable of impacting the educational scene and help educators decrease workload when working with daily quizzes.

Keywords

Documents


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