DDoS simulation through the process of game mechanics
Translated title
DDoS simulering gennem spil mekanismer.
Author
Nielsen, Claes
Term
4. term
Education
Publication year
2018
Submitted on
2018-09-11
Pages
63
Abstract
Dette speciale undersøger hackeres baggrund og motivation med fokus på betydningen af sjov og nysgerrighedsdrevet udforskning. Efter en gennemgang af tidligere arbejde om hackerkultur og motivation formuleres en klar problemformulering og et sæt testbare hypoteser. For at undersøge disse ideer udvikles et webbaseret simulationsspil, der kan køre autonome split-tests (A/B-tests), som sammenligner forskellige versioner af et scenarie for at se, om de giver forskellige resultater. Data fra disse forsøg analyseres med statistiske test for forskelle mellem grupper. Resultaterne viser ingen statistisk signifikante forskelle i relation til de undersøgte faktorer. Med andre ord kunne nulhypoteserne ikke forkastes, og de foreslåede hypoteser om betydningen af sjov og forskningsorienteret nysgerrighed blev ikke understøttet af data.
This thesis examines the backgrounds and motivations of hackers, focusing on the roles of fun and curiosity-driven exploration. After reviewing prior work on hacking culture and motivation, the study formulates a clear research question and a set of testable hypotheses. To investigate these ideas, the project develops a web-based simulation game capable of running autonomous split tests (A/B tests) that compare different versions of a scenario to see whether they produce different outcomes. Data from these experiments are analyzed using statistical tests for differences between groups. The results show no statistically significant differences related to the studied factors. In other words, the null hypotheses could not be rejected, and the proposed hypotheses about the influence of fun and research-oriented curiosity were not supported by the data.
[This abstract was generated with the help of AI]
Keywords
Documents
