Author(s)
Term
3. term
Education
Publication year
2016
Submitted on
2016-12-20
Pages
62 pages
Abstract
Controller synthesis is investigated through a game theoretic view. In the context of games, synthesis is the extraction of a winning strategy. We investigate multi-weighted games, and various strategy types. We hierarchically order these strategy types by expressiveness. We also present a weighted computation tree logic, for which we provide an undecidability result, and a decidable sub-logic, limited to reachability with upper bounds. Further more we provide complexity results for the synthesis problem with the reachability sub-logic. We present two methods for synthesis of strategies in 1-weighted games: We extend the attractor set method with weights giving a global algorithm with polynomial time complexity. And we also show how a strategy can be extracted using prefixed-point assignment of a symbolic dependency graph.
Keywords
Documents
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