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A master's thesis from Aalborg University
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Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

Author

Term

4. term

Education

Publication year

2017

Submitted on

Pages

160

Abstract

Spil er et udbredt medie med millioner af aktive spillere verden over. At forstå, hvad der gør et spil succesfuldt, er vigtigt både for virksomheder og for forskere, for eksempel i udviklingen af læringsspil og andre "games for good". Dette projekt udvikler en ramme (framework) til at teste spil og deres effekt. Rammen bygger på selvbestemmelsesteori (menneskers behov for autonomi, kompetence og samhørighed), flowteori (oplevelsen af fokuseret fordybelse og nydelse), begrebet fortsættelseslyst (motivation til at blive ved med at spille) og klassifikationer af spillertyper. For at afprøve rammen blev der udviklet seks små spil, som hver især målrettede en bestemt spillertype. Deltagerne tog en spillertype-test og spillede alle seks spil. Formålet var at se, om testmetoden kunne identificere, hvor hvert spil lykkedes eller fejlede, om spillene ramte den tiltænkte spillertype, og om de skabte fortsættelseslyst. Kun fire deltagere gennemførte forsøget, og deres feedback blev brugt til at diskutere forbedringer af metoden. Rammen er lovende som udgangspunkt for en testmetode, men der er behov for at præcisere, hvilke data der skal indsamles i fremtidige test.

Games engage millions of people worldwide, making it important to understand what drives success—both for companies that seek profitable designs and for researchers developing educational or other "games for good." This project develops a framework for testing games and their impact. The framework draws on Self-Determination Theory (the needs for autonomy, competence, and relatedness), Flow Theory (focused, enjoyable immersion), the concept of continuation desire (motivation to keep playing), and player type classifications. To try out the framework, six small games were created, each aimed at a specific player type. Participants took a player type test and played all six games. The goal was to see whether the test method could identify where each game worked or fell short, whether it reached its intended player type, and whether it fostered continuation desire. Only four participants completed the study, and their input was used to discuss how to refine the method. The framework appears promising as a basis for a test method, but it needs clearer guidance on what data should be collected in future tests.

[This abstract was generated with the help of AI]