Comparison of Cross-Device Interaction Techniques Between Mobile Devices and Large Displays
Translated title
Sammenligning af Cross-Device Interaktionsteknikker Mellem Mobile Enheder og Store Skærm
Authors
Ruder, Eric Vignola ; Lauridsen, Bjarke Martin
Term
4. term
Education
Publication year
2016
Submitted on
2016-06-06
Pages
69
Abstract
Forskningen i tvær-enheds interaktion (cross-device) er vokset de seneste år, især samspillet mellem store skærme og mobile enheder. I denne afhandling præsenterer vi en empirisk, komparativ undersøgelse af otte interaktionsteknikker: Push- og Pull-varianter af Grab, Swipe, Throw og Tilt. Push betyder at sende data fra mobilen til den store skærm, mens Pull betyder at hente data fra skærmen til mobilen. Målet var at undersøge forskellige måder at udveksle data på mellem en smartphone og en stor skærm. Vi fandt, at Push- og Pull-versionerne af Swipe er de mest effektive og præcise teknikker, tæt fulgt af Push- og Pull-versionerne af Throw. Et fælles træk ved disse fire teknikker er, at markøren (pegeren på den store skærm) kan holdes stille under selve handlingen. Det tyder på, at evnen til at holde markøren rolig under interaktionen er en vigtig faktor for succesfuld tvær-enheds interaktion.
Research on cross-device interaction has grown in recent years, especially the interplay between large displays and mobile devices. This thesis presents an empirical, comparative study of eight interaction techniques: Push and Pull variants of Grab, Swipe, Throw, and Tilt. Push means sending data from the phone to the large display, while Pull means retrieving data from the display to the phone. The goal was to explore different ways of exchanging data between a smartphone and a large screen. We found that the Push and Pull versions of Swipe are the most efficient and accurate techniques, closely followed by the Push and Pull versions of Throw. A common property of these four techniques is that the cursor (the on-screen pointer) can remain still during the action. This suggests that being able to keep the cursor steady during interaction is an important factor for successful cross-device techniques.
[This abstract was generated with the help of AI]
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