Term
4. term
Education
Publication year
2018
Submitted on
2018-05-29
Abstract
Virtual architectural works can be useful in a variety of ways, serving different purposes. However, to truly experience a virtual architectural work, it has to be as close as possible to real life. Creating a believable and realistic scene in VR can be a complex process with many factors to consider. Thus, in collaboration with the architect Jacob Hilmer, we made a framework for creating a believable and realistic atmosphere in virtual reality. A set of requirements was formulated, and through participatory design with the collaborator, containing multiple design cycles, a virtual environment was created, with a user interface system that can control aspects of the environment such as time of day, location and weather effects. Furthermore, a user test was carried out in order to configure a user-friendly UI system for controlling the virtual environment.
Keywords
virtual reality ; VR ; architecture ; virtual architecture ; UI ; believability ; realism ; atmosphere ; real-time ; lighting ; illumination
Documents
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