An Exploration of Participatory Design Games as a Co-design Tool with Children
Author
Voss, Stina Kleist Spurkeland
Term
4. term
Education
Publication year
2023
Submitted on
2023-05-25
Abstract
Denne afhandling undersøger, hvordan deltagende designspil kan bruges som co-design-værktøj med børn for at udvikle biblioteksservices, der styrker læsekulturen blandt 10-12-årige. Med udgangspunkt i, at børn i denne aldersgruppe i stigende grad ikke læser i deres fritid, samarbejdede projektet med Slagelse Bibliotekerne for at identificere relevante serviceindsatser. Tilgangen var en servicedesigncase inspireret af Double Diamond og omfattede desk research, interviews, en spørgeskemaundersøgelse og synteseværktøjer som interessentkort, empatikort og personas. To forskellige designspil blev udviklet og afprøvet i workshops med børn: Roll & Draw til at indsamle brugerindsigter og Roll, Emoji, Draw til idéudvikling af services. Workshops førte til mange idéer; samarbejdspartnerne udvalgte tre, og ét koncept blev udviklet videre til et detaljeret serviceforslag med blandt andet brugerrejse og serviceblueprint. Resultaterne peger på, at deltagende designspil er velegnede i co-designprocesser med børn, forudsat at spillene udvikles med børnenes behov og forudsætninger for øje, og viser, hvordan biblioteker kan involvere børn i at skabe tilbud, der fremmer læselyst og læsekultur.
This thesis explores how participatory design games can be used as a co-design tool with children to develop library services that strengthen the reading culture among 10–12-year-olds. Responding to a long-term decline in children’s voluntary reading, the project collaborated with Slagelse Libraries to identify promising service interventions. The study adopted a service design case approach inspired by the Double Diamond and combined desk research, interviews, a survey, and synthesis tools such as stakeholder mapping, empathy maps, and personas. Two distinct design games were created and tested in workshops with children: Roll & Draw to elicit user insights and Roll, Emoji, Draw to generate service ideas. The workshops produced numerous ideas; the library collaborators selected three, and one concept was further developed into a detailed service proposal, supported by a user journey and a service blueprint. Findings indicate that participatory design games are suitable for co-design with children when tailored to their needs and capabilities, and they illustrate how libraries can involve children in creating offerings that encourage reading motivation and a stronger reading culture.
[This summary has been generated with the help of AI directly from the project (PDF)]
Documents
