VReckAR : A Comparative Study of Virtual Reality and Augmented Reality in the Context of Training Games for Myoelectric Prosthetics
Translated title
VReckAR: Et komparativt studie imellem virtuel virkelighed og augmenteret virkelighed i konteksten træningsspil for myoelektriske proteser
Author
Term
4. term
Education
Publication year
2013
Submitted on
2013-05-30
Pages
48
Abstract
This thesis documents a comparative study of virtual reality and augmented reality in the context of training games for myoelectric prosthetics. The motivation is that a meaningful number of amputees abandon their myoelectric prosthetic in part be-cause they lack the motivation to train, which makes them unable to control it efficiently. Recent studies show a potential in utilizing aug-mented reality techniques in this context, but so far it remains uncer-tain that it provides a benefit when compared to more traditional virtual reality techniques. A prototype game based on the classic arcade game What-A-Mole supporting both techniques was implemented and tested on 10 able-bodied subjects and evaluated using the intrinsic motivation inventory questionnaire. The results from the test show no significant difference between the two techniques in any of the measured parameters.
