Using Tangible Widgets for Travel in a Touch-Based Tablet Game with a Scrolling Camera
Authors
Overgaard, Benjamin Nicholas ; Dahl, Gustav ; Berthelsen, Mathias Klitgaard
Term
4. term
Education
Publication year
2016
Submitted on
2016-05-25
Pages
62
Abstract
Dette speciale undersøger touch-baserede spil til børn, der bruger fysiske widgets—små legetøjsgenstande, som lægges på en berøringsskærm for at styre figurer på skærmen. For at forstå typiske udfordringer gennemførte vi et indledende studie med Disney AppMATes, et bilspil med et rullende kamera (visningen flytter sig med bilen). Vi så, at børn gerne ville køre på vejene, men at den bevægende kameravisning ofte gjorde det svært at holde bilen på dem. Specialet foreslår flere løsninger på de problemer, der blev fundet i studiet, med fokus på denne udfordring. Vi designede en løsning kaldet Road Focus, der skal gøre det lettere at følge vejene under spillet. I et eksperiment med 64 deltagere i alderen 5–7 år var Road Focus en signifikant forbedring i forhold til løsningen i AppMATes.
This thesis explores touch-based games for children that use tangible widgets—physical toys placed on a touchscreen to control on-screen characters. To understand common challenges, we ran an initial study with Disney AppMATes, a car game that uses a scrolling camera (the view moves with the car). We observed that although children wanted to drive on the roads, the moving camera often made it hard to keep the car on them. The thesis proposes several ways to address issues found in the study, focusing on this specific challenge. We designed a solution called Road Focus to make roads easier to follow while playing. In an experiment with 64 participants aged 5–7, Road Focus was a significant improvement compared with the approach used in AppMATes.
[This abstract was generated with the help of AI]
Keywords
Tangible widgets ; Widgets ; AppMATes ; iPad
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