Author(s)
Term
2. term
Education
Publication year
2011
Submitted on
2011-07-29
Pages
77 pages
Abstract
De fleste mennesker har prøvet at kede sig, mens de venter på noget, om det er en bus eller en person der er forsinket til et møde. Siden Smartphones begyndte at overtage mobiltelefon markedet, har flere og flere mennesker en tendens til at bruge deres smartphones til at fylde perioder med kedsomhed, enten med arbejde - såsom at læse og respondere på mail eller med underholdning - såsom spil. På grund af det hastigt voksende marked for Smartphones og stigningen i antallet af interesserede forbrugere, er flere og flere applikationer til Smartphones blevet udviklet. Imidlertid understøtter meget få spil multiplayer, især for større grupper af mennesker. TileShifter er produktet af dette projekt, og er et forsøg på at udvikle et action-pakket, skalerbar, Peer-2-peer multiplayer spil. Målet er at bevise, at selv om ressourcer på mobiltelefoner er lave, er Smartphones på et stadium, hvor skalerbar multiplayer er muligt. Løsningen for TileShifter er at indføre et brugerdefineret sæt af algoritmer, som korrelerer godt med spildesignet og en virtuel verden af tiles.
Most people have tried to be bored, while waiting for something, whether it is a bus or a person late for a meeting. Since Smartphones began taking over the mobile phone market, more and more people tend to use their Smartphones to fill periods of boredom, with either business - such as reading and responding to mail, or with entertainment - such as games. Due to the rapidly expanding market of Smartphones and the increase in number of interested consumers, more and more apps for Smartphones are developed. It does, however, seem that in the area of games, very few apps support multiplayer, especially for larger groups of people. TileShifter is the product of this project, and is an attempt at developing an action-packed, scalable, Peer-2-Peer multiplayer game. The aim is to prove that, although the resources on mobile phones are low, Smartphones are at a stage, where scalable multiplayer is possible. The solution for TileShifter is to introduce a custom set of algorithms, which correlates well with the game design and a virtual world of tiles.
Keywords
Master Thesis ; Project ; computer science ; game ; multiplayer ; smartphone ; android ; unity
Documents
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