Term
4. term
Education
Publication year
2022
Submitted on
2022-05-25
Pages
53 pages
Abstract
Navigating urban environments is a prevalent phenomenon in modern times which raises some complications as heavily trafficked areas within urban environments have shown to raise the stress levels of pedestrians. Virtual reality studies indicate that it is possible to recreate stress through exposure to virtual traffic and with that the goal of this report was to discover the required (if any) level of graphical realism to obtain these stress levels within Virtual Reality. Two geometrically identical virtual environment prototypes were designed and implemented. One prototype featured the application of the high-fidelity graphics and the other low-fidelity graphics. Each prototype featured a dynamic traffic system and an endless virtual locomotion solution using an arm swinging method. The experiment consisted of two groups (one for each prototype) of 16 participants that would traverse along the same specific route within their respective prototype. The study indicated there was a difference in the graphical realism between the prototypes and that some similar stress levels were found between real life and both virtual environments, however the cause and effect of stress within our experiment remain inconclusive.
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