Author(s)
Term
4. term
Education
Publication year
2020
Submitted on
2020-08-15
Pages
75 pages
Abstract
This study investigates how appliances of basic and active-action based interaction schemes can be used in mobile games and how they impact player involvement in 2D-platformers through their unique input gestures that are based around basic tap input and the more mobile-centric input methods such as active swiping or dragging. An evaluation was performed using methodology mostly centered around methods such as questionnaires and card sorting. The findings show that there is a significant difference in kinesthetic and overall involvement between the basic and active action-based interaction schemes, in favor of the basic one. However, because of a sudden need for changing the evaluation strategies due to ethical concerns, certain important compromises had to be made, which lessened the legitimacy of the findings. Therefore, further testing should be conducted in order to enhance the validity of the results.
Keywords
Documents
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