Author(s)
Term
4. term
Education
Publication year
2013
Submitted on
2013-05-24
Pages
51 pages
Abstract
This report focuses on the effects of motion blur and frame rate on the perceived cinematographic realism of a computer animated scene. Research focuses on what is realism, and how it can be defined within computer graphics. Computer graphics visual effects are researched, to find out why it is we accept them as a part of what we are watching, even when common sense tells us it is impossible. My problem statement is: " How is the viewers perceived cinematographic realism of an animated scene affected when watching an animated action sequence at different frame rates and does the lack or inclusion of motion blur affect this perception?" In my analysis I research further into visual perception, motion blur and frame rate and realism, concluding with test theories. My test is designed in two groups, those that test different frame rates with motion blur and those who test different frame rates without motion blur, where after the results will be analysed both within test group and across test groups. Unfortunately my test proved inconclusive due to some errors, though the results that were gathered showed that had the errors not been there, the results might not have been inconclusive.
Documents
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