The Effect of Plot-related walking on Narrative Presence in a Sonic Story
Translated title
Effekten af Plot-relateret Vandring på Narrativ tilstedeværelse i en Lyd Historie
Author
Miksa, Thomas
Term
4. term
Education
Publication year
2010
Submitted on
2010-12-20
Pages
134
Abstract
Dette projekt undersøger, om plotrelateret gang – altså at gå på en måde, der hænger sammen med handlingen – kan øge følelsen af narrativ tilstedeværelse i en lydfortælling. Narrativ tilstedeværelse forstås her som oplevelsen af at være “inde i” fortællingens univers. For at belyse dette blev der først set nærmere på lydfortælling og tilstedeværelse i relation til narrativ. På den baggrund blev et eksperiment designet med fokus på narrativ tilstedeværelse, og der blev produceret en lydfortælling til testen. Deltagerne oplevede fortællingen i to scenarier: enten mens de gik, eller mens de stod stille. I alt 20 deltagere, rekrutteret efter praktiske hensyn (convenience sampling), deltog. De vurderede deres oplevelse på en femtrins skala og gav skriftlige kommentarer. Resultaterne pegede i retning af, at plotrelateret gang kan øge den narrative tilstedeværelse, da gå-gruppen generelt scorede højere end den stillestående gruppe. Forskellene var dog små, og grupperne lignede hinanden på mange punkter. Derfor konkluderes det, at der er behov for yderligere undersøgelser med større stikprøver for at bekræfte tendenserne.
This project explores whether plot-related walking—that is, moving in ways connected to the storyline—can increase narrative presence in an audio (sonic) story. Narrative presence here means the feeling of being “inside” the story world. To examine this, the study reviewed sonic storytelling and presence in relation to narrative and designed an experiment focused on narrative presence. A custom audio story was produced for the test. Participants experienced the story in two conditions: walking while listening or remaining still. Twenty participants, recruited for convenience, took part. They rated their experience on a five-point scale and provided written comments. The results suggested that plot-related walking may enhance narrative presence, as the walking group generally scored higher than the static group. However, the differences between groups were small, and overall responses were quite similar. The study therefore concludes that larger samples and further testing are needed to confirm these preliminary indications.
[This abstract was generated with the help of AI]
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