Stay In Place: Guiding players with Haptic Nudges in Virtual Reality
Term
4. term
Education
Publication year
2024
Submitted on
2024-05-24
Pages
62
Abstract
In this research focused report, we sought to investigate the current state of Virtual Reality and the potential safety danger it could create in small scale areas. To solve this problem, we created a Haptic based Nudge that sought to alert users by making their controllers vibrate upon proximity towards the edge of their play space. For this, three different tests were conducted, each looking into different aspects during the play. As well as looking into the area of engagement, looking into how a player’s engagement and immersion may be a potential factor that can be a part of the problem. Results showed a less then satisfying answer regarding reliability. With follow-up testing, providing more defined feedback and responsive from users points towards the usability and want of addi- tional feedback during play.
In this research focused report, we sought to investigate the current state of Virtual Reality and the potential safety danger it could create in small scale areas. To solve this problem, we created a Haptic based Nudge that sought to alert users by making their controllers vibrate upon proximity towards the edge of their play space. For this, three different tests were conducted, each looking into different aspects during the play. As well as looking into the area of engagement, looking into how a player’s engagement and immersion may be a potential factor that can be a part of the problem. Results showed a less then satisfying answer regarding reliability. With follow-up testing, providing more defined feedback and responsive from users points towards the usability and want of addi- tional feedback during play.
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