Serious Games as Technical Artifacts Mediating Learning Objectives
Author
Sigtenbjerggaard, Jeppe
Term
4. term
Education
Publication year
2023
Submitted on
2023-10-16
Pages
42
Abstract
Denne afhandling undersøger PluriCards, et såkaldt serious game – et spil designet til læring og ikke kun underholdning. Målet med spillet er at lære om bæredygtighed og udvikle idéer om mulige fremtider gennem dialog mellem spillere. Afhandlingen stiller spørgsmålet: Hvor godt fungerer PluriCards’ tekniske udformning – det vil sige regler, komponenter og struktur – som middel til at understøtte disse læringsmål? Først gives en kort introduktion til spil og serious games samt en præsentation af PluriCards. Derefter gennemgås forskellige læringsteorier for at forklare, hvordan læring kan finde sted, og disse teorier bruges i en evaluering af spillet. Analysen viser, at PluriCards fungerer effektivt i spiltilstand 1, der virker som en samtalestarter og sætter gang i meningsfulde diskussioner. I spiltilstand 2 og 3 oplever spillerne derimod, at reglerne er frustrerende, hvilket hæmmer, at læringsmålene opfyldes hyppigt og på en god måde. For at afhjælpe dette foreslås tre mulige løsninger, herunder nye regler og nye kort.
This thesis examines PluriCards, a serious game designed for learning rather than only entertainment. The game aims to teach sustainability and spark ideas about possible futures through dialogue between players. The central question is how well the game’s technical design—its rules, components, and structure—supports these learning objectives. The thesis first offers a brief introduction to games and serious games and presents PluriCards. It then outlines several learning theories to explain how learning can occur and uses these theories to evaluate the game. The analysis finds that PluriCards is effective in game mode 1, which serves as a conversation starter and prompts meaningful discussion. In game modes 2 and 3, however, the rules often frustrate players and limit how often and how well learning occurs. To address this, three possible improvements are proposed, including revised rules and new cards.
[This summary has been rewritten with the help of AI based on the project's original abstract]
Keywords
Documents
