Author(s)
Term
4. term
Education
Publication year
2019
Submitted on
2019-05-27
Pages
68 pages
Abstract
Agency is the abstract principle that an autonomous being is capable of acting by themselves. Player Agency is a concept from this, which states that a player perceives an increased capability to act themselves, if they are given meaningful actions. Agency is a fundamental craving of human nature, and by incorporating it into games, the satisfaction of the experience increases. Meaningful actions have previously seen designed as a branching point in a story. I propose another design, a meaningful interaction. I define a meaningful interaction as a self-contained integrated sequence, which the player can actively change the outcome of. To determine its effectiveness, I compare it to a scripted interaction, a predefined sequence, in which the player has no effect on the outcome. The study finds that a players perceived awareness of impact on the story is significantly higher in the meaningful condition, when compared to a scripted condition. This argues meaningful interaction as a valid method for increasing player agency.
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