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A master's thesis from Aalborg University
Book cover


Sammenligning af Player Agency i Forudbestemt og Meningsfuld interaktion i Virtual Reality

Translated title

Comparison of Player Agency in Scripted and Meaningful Interactions in Virtual Reality

Term

4. term

Education

Publication year

2019

Submitted on

Pages

68

Abstract

Agency is the abstract principle that an autonomous being is capable of acting by themselves. Player Agency is a concept from this, which states that a player perceives an increased capability to act themselves, if they are given meaningful actions. Agency is a fundamental craving of human nature, and by incorporating it into games, the satisfaction of the experience increases. Meaningful actions have previously seen designed as a branching point in a story. I propose another design, a meaningful interaction. I define a meaningful interaction as a self-contained integrated sequence, which the player can actively change the outcome of. To determine its effectiveness, I compare it to a scripted interaction, a predefined sequence, in which the player has no effect on the outcome. The study finds that a players perceived awareness of impact on the story is significantly higher in the meaningful condition, when compared to a scripted condition. This argues meaningful interaction as a valid method for increasing player agency.