The Role of Secondary Emotions in Action Selection and its Effects on the Believability of a Character
Student thesis: Master Thesis and HD Thesis
- Lilian Juma
4. term, Medialogy, Master (Master Programme)
This thesis investigates the role of secondary
emotions in action selection, and how this affects the
believability of a character.
A mod for a First Person Shooter (FPS) game “2
minutes of Mayhem” was developed in Virtools game
engine. The modification involved adding an affective
component into the game. This component created
secondary (complex) emotions by combining two
primary emotions using fuzzy logic.
An action selection mechanism was created using
Finite State Machine and Nash Equilibrium. This
mechanism relied on the secondary emotions as its
main input. It coupled the secondary emotions
together with the agent’s goals and came up with the
relevant action that an NPC (Non Playing Character)
should take.
In order to evaluate the role of secondary emotions in
action selection and its effects on believability, six
tests were developed. These tests were based on
sub-dividing the problem formulated into six
hypotheses. A total of 60 subjects were involved in
the final exploratory study.
The results of the study show that secondary
emotions play a crucial role in action selection, and
as a result they enhance the believability of a
character.
Language | English |
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Publication date | 2008 |
Number of pages | 137 |
Publishing institution | Aalborg University Copenhagen |