• Christoffer Nicolai Kiaby Kjær
  • Ervin Hamulic
4. term, Medialogy, Master (Master Programme)
This study investigates how appliances of basic
and active-action based interaction schemes
can be used in mobile games and how they
impact player involvement in 2D-platformers
through their unique input gestures that are
based around basic tap input and the more
mobile-centric input methods such as active
swiping or dragging. An evaluation was
performed using methodology mostly centered
around methods such as questionnaires and
card sorting. The findings show that there is a
significant difference in kinesthetic and overall
involvement between the basic and active
action-based interaction schemes, in favor of the
basic one. However, because of a sudden need
for changing the evaluation strategies due to
ethical concerns, certain important compromises
had to be made, which lessened the legitimacy
of the findings. Therefore, further testing should
be conducted in order to enhance the validity of
the results.
SpecialisationGames
LanguageEnglish
Publication date15 Aug 2020
Number of pages75
ID: 338777818