• David Lindholm
4. term, Medialogy, Master (Master Programme)
This paper describes a project made to explore storytelling in a game on a hand-held playform. The application used in the test is a small game-like iPhone app, implemented using the iPhone SDK 3.2 and various other tools.
The application tells two stories using two different storytelling tools: Non-player character (NPC) dialogue and pure text. To evaluate the impact of having a character there to tell the story versus just reading a screen of text, a small group of people were tested and interviewed. The results give some insight into what factors influence storytelling in a hand-held game, as well as the understanding of the story and storytelling preferences.
Publication date16 Aug 2010
Number of pages64
Publishing institutionAalborg Universitet
ID: 35801395