TellStory: A Medialogy project about storytelling in handheld games
Student thesis: Master Thesis and HD Thesis
- David Lindholm
4. term, Medialogy, Master (Master Programme)
This paper describes a project made to explore storytelling in a game on a hand-held playform. The application used in the test is a small game-like iPhone app, implemented using the iPhone SDK 3.2 and various other tools.
The application tells two stories using two different storytelling tools: Non-player character (NPC) dialogue and pure text. To evaluate the impact of having a character there to tell the story versus just reading a screen of text, a small group of people were tested and interviewed. The results give some insight into what factors influence storytelling in a hand-held game, as well as the understanding of the story and storytelling preferences.
The application tells two stories using two different storytelling tools: Non-player character (NPC) dialogue and pure text. To evaluate the impact of having a character there to tell the story versus just reading a screen of text, a small group of people were tested and interviewed. The results give some insight into what factors influence storytelling in a hand-held game, as well as the understanding of the story and storytelling preferences.
Language | English |
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Publication date | 16 Aug 2010 |
Number of pages | 64 |
Publishing institution | Aalborg Universitet |
Keywords | NPC, storytelling, iphone, handheld, stories, game, non-player character |
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