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  1. 2020
  2. Employee development planning - the study of the sensemaking conversation

    Anne Christina Maroti Antunes

    Master of Learning Processes (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  3. Student thesis: Master thesis (including HD thesis)

  4. Epistemology and praxis in danish Game Education

    Alexander Kirkegaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  5. Student thesis: Master thesis (including HD thesis)

  6. Female agents on Experienced Otherness in the Music industry

    Frida Hedevang Malmø

    Music, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  7. FGU - Changes presents challenges

    Mette Bækmark, Lotte Houlind, Lone Nielsen, Boris Blagojevic

    Master of Vulnerable Children and Young People (Continuing Education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  8. Free school - With focus on the board's initiatives

    Laura Christiane Østerhøj

    Graduate Diploma in Business Administration (Financial and Management Accounting), (Diploma Programme) 4. semester, 2020

    Student thesis: Master thesis (including HD thesis)

  9. Games as katalysts for curricular reading comprehension: Completion and analysis of a didactical design

    Marianne Borup

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2020

    Student thesis: Master programme thesis

  10. Health ambassadors' function on a workplace: a case study about motivation and experiences

    Mattias Beck Madsen, Asger August Lund Larsen, Anders Kjær Pedersen

    Sports Science, Master, (Master Programme) 4. semester, 2020

    Student thesis: Master thesis (including HD thesis)

  11. How a digital learning platform, supported by game-based learning, can engage student's interest in STEAM education in a global context

    Mikkel Bruun Nielsen, Cihan Didin, Johanna Cosmina Elise Vigholt

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

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