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  1. 2015
  2. Game dynamics in the Classroom: A Study focusing on Teachers using the School at Play Method in their Practice

    Mille Liisberg Oxager

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2015

    Student thesis: Master thesis (including HD thesis)

  3. Gareway Games: A microsociological study of social interaktion during Game Based Learning

    Jeppe Gordon Knudsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2015

    Student thesis: Master programme thesis

  4. Guidelines for developing digital experience products for children that facilitate physical movement and play

    Anne Sofie Juul Sørensen

    Experience Design, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  5. LEGO - EVERYTHING is CHINA

    Morten Shik Tjørnehøj, Lasse Vestergaard Jakobsen, Sanjin Hodzic

    Graduate Certificate in Business Administration, (Diploma Programme) 4. Semester, 2015

    Student thesis: Master thesis (including HD thesis)

  6. Level up your gamedesign

    Jesper Sørensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  7. License2Learn

    Anne-Christine Rasmussen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2015

    Student thesis: Master programme thesis

  8. Med Mikhail Bakhtin ind i kostvejledningsrummet

    Jan Ohrt Nissen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  9. Mobilisering af det kreative vækstlag i Hjørring Kommune

    Christoffer Mariegaard Olesen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  10. Player-intention illuminating storytelling: Ludonarrative exploration of humanistic topics

    Rune Albjerg Andersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  11. Rehabilitation of the hand using computer games: - A mixed methods-study about validity, quality and the influence of gamification on motivation and compliance

    Louise Diana Halle, Kristina Flentje Rosenkilde Thomasen

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  12. Social Pejling: Fastholdelse og mulighed for forbedring?

    Mette Kragh Murmann

    Master of Social Science (MSc) in Criminology, (Master Programme) 4. Term, 2015

    Student thesis: Master thesis (including HD thesis)

  13. Street'ens nye klæder: Et digitalt oplevelsesdesign

    Sine Lanng Gregersen, Mark Drastrup Olesen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  14. The goal is participation. A case study of motivation in a swimming environment

    Christian Dan Nielsen

    Sports Science, Master, (Master Programme) 4. semester, 2015

    Student thesis: Master thesis (including HD thesis)

  15. Unge, fysisk inaktivitet og deres manglende motivation

    Jonas Breum Herlev

    Public Health, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  16. Unges valg af fritidsaktiviteter: en afdækning af fællesskabers betydning for identitetsudviklingen

    Lykke Jensen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  17. V-LARPing: - Building Character Relations via Digital Communication

    Søren Dissing Andersen, Asger Krogh Kjær

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  18. 2016
  19. Branding af playlister via oplevelsesdesign - Et casestudie om Topsify

    Nikolaj Kjærgaard

    Experience Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  20. Can i join?

    Sanni Nielsen

    Social Work, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  21. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  22. Didactic use of the iPad in nurseries

    Jesper Hansen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  23. DR - I de unges tjeneste? (En undersøgelse af de 13-15-årige danskeres mediebrug): En undersøgelse af de 13-15-årige danskeres mediebrug

    Marie Neumann, Marie Emilie Falk Kvistbjerg

    Communication, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  24. Forførende fanfiction for folkeskolen: Om læringspotentialet i fanfiction

    Cecilie Brasch Telling

    Experience Design, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  25. Games as a Teaching Tool for the Work with Students Teamwork Relations: with a specific focus at The School at Play method

    Jonas Nørgaard

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  26. GoAnimate i Skolen - et it-didaktisk design i det 21. århundrede

    Stefan Kronow

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  27. HCI, Game Design & Gamification - Et teoretisk funderet speciale

    Caspar Adam Tylak, Philip Kroer Færch

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  28. Hverdagslivets digitale vaner - Et kvalitativt studie om småbørnsforældres brug af digitale informationsteknologier

    Christine Nørgaard Wiener, Mirjam Rydborg Staun

    Public Health, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  29. Illegal absenteeism in projekt Wake-up Call

    Betina Wind, Lenette Hovedskou Nielsen

    Social Work, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  30. Rekruttering ved AU

    Esben Majgaard Hansen

    Master of IT (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  31. Runerod vs Torchlight 2 - A comparative multi-case study

    Martin Vibe Schouw

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  32. #seminbogsamling - literary taste makers on social media

    Patricia Winkel-Pedersen, Katrine Tue Kahr Hansen

    Communication, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  33. Smartphone Mediated Language Teaching for Newly Arrived Refugees in Work Placements

    Gudrun Elke Knoke, Karen Rask Mortensen, Marianne Lucht

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  34. Smartphone Mediated Language Teaching for Newly Arrived Refugees in Work Placements

    Gudrun Elke Knoke, Karen Rask Mortensen, Marianne Lucht

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  35. The fragmented fandom: En undersøgelse af digitale platform i forhold til fandom Interaktive Digitale Medier 10. Semester

    Daniel Malicay Olsson

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  36. The Glue of Narratives – Indirect Storytelling in a Digital World

    Kenni Kirkegaard Hornstrup, Peter Skov Klitgaard Madsen, Lars Kiesbye Bendixen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  37. Student thesis: Master thesis (including HD thesis)

  38. Student thesis: Master thesis (including HD thesis)

  39. Student thesis: Master thesis (including HD thesis)

  40. Ubitour - Constructing Ubiquitous and Pervasive Learning Experiences through Digital Stories

    Kasper Rothaus, Jens Dahl Thomsen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  41. Student thesis: Master thesis (including HD thesis)

  42. 2017
  43. Autodidact in a community of practices - The complex learning processes in a professional e-sports team

    Klaus Ingvordsen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  44. A World of Experiences: A study of Virtual Reality's Potential in the Danish Charter Industry

    Helle Tetzschner Larsen, Trine Pallesen Wiuff

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  45. Caught on Camera – A case study of street violence in Aalborg

    Stine Klit Selch Nørtoft, Louise Ness

    Master of Social Science (MSc) in Criminology, (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  46. Collaboration in psychiatry

    Sandie Severinsen Hvirvelkær

    Social Work, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  47. Communication in the right place

    Lenea Pedersen Lind, Nadia Iliasoff Hvolbøl, Jonas Lundahl

    Communication, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  48. Dyslexia, IT and learning

    Talha Amjad Ali

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  49. Enhancing the gaming experience through haptic augmentation

    Jacob Sivesgaard

    Media Studies (Minor subject), (Elective Study or Minor Subject) 2. Term (Master), 2017

    Student thesis: Master thesis (including HD thesis)

  50. eSport as learning arena: A study of eSport and 21st century skills

    Karen Wemmelund Helledi, Claus Villumsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  51. Experience the potential in Virtual Reality

    Kasper Christian Nielsen, Brian Pedersen, Ricki Skov Vestergaard Nielsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  52. Games and empathy: Destigmatising mental disorders through a game design

    Anja Elisasen Lumholtz Nielsen, Nickie Hundevadt, Josefine Alma Bandsholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)