Search for student projects

  1. 2020
  2. Climate Change, Youth and Conflict In The Lake Chad Basin: Understanding The "Ingredients" For A Presaged Humanitarian Crisis

    Pierluigi Martone, Miriam Bressaglia

    Global Refugee Studies, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  3. Digital learning of tactics in esport

    Toke Lykke Lærkegaard, Søren-Emil Just Sund Carlsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  4. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  5. Time Stamps, An extension for Twitch: Time Stamps, An extension for Twitch

    Peter Tobias Stok Thorup

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  6. Yokai An Augmented Reality Game

    Shirly Najjar Marokki, Dana Ann Whittaker, Ashna Mahmood Zada

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  7. 2019
  8. Student thesis: Master thesis (including HD thesis)

  9. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  10. ApplicationFrameHost_2019_05_31_12_04_18.png

    Emergent Behaviour of Therapists in Virtual Reality Rehabilitation for Acquired Brain Injury

    Hans Pauli Arnoldson, Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  11. Enhancing a Virtual Reality Game with Sonic Interaction and Adaptive Music

    Martin Lennart Wendelboe Maunsbach

    Sound and Musik, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  12. E-SPORT AS PHENOMENON: Master's thesis in Interactive Digital Media

    Thor Vest Tidemand

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  13. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  14. Ethical dilemmas: A potential for game worlds

    Mathias Skov Andreasen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  15. Fashion x eSport - Cooperation

    Emil Kaco

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  16. Gamification - A theoretical analytically oriented thesis

    Nahrain Younan

    Communication, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  17. Student thesis: Master thesis (including HD thesis)

  18. Interactivity and immersion in verbal roleplay

    Casper Schacht Christiansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  19. Music as a refuge: Music as a cultural escape mechanism in a late-modern reality

    Nikolaj Heinrich Jørgensen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  20. Quest: A Collocated Social Game for Strangers

    Anja Nilsson, Gabriela Petrila, Marija Dolgova

    IT Design and Application Development, kandidat, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  21. Successful Adaptations: A Study of an Adaptation's Success in the context of its Reception

    Rasmus Broch

    English, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  22. Towards a Better Understanding of Toxicity in Competitive Multiplayer Games.

    Malthe Roed Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  23. 2018
  24. Student thesis: Master thesis (including HD thesis)

  25. A Tutorial in Play - Gaining an understanding of tutorial design in Action-Adventure and Action-RPG games.

    Nanna Kurtzmann Eldrup

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  26. Collaboration & Learning in an Alternate Reality Game as a future oriented Learning Design

    Lisa Klemm Larsen, Tobias Alexander Bang Tretow-Fish

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  27. DDoS simulation through the process of game mechanics

    Claes Nielsen

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  28. DESIGNING THE VIRTUAL REALITY NARRATIVE: Embodiment and the Ludonarrative Dissonance

    Stefan Palitov

    Media Arts Cultures -Joint Master Degree, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  29. Early Access and the importance of usability in bugtrackers

    Sune Hansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  30. Effect of microtransactions in video games on brand perception and loyalty

    Ema Simec

    Economics and Business Administration (International Marketing), Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  31. Exploring Female Preferences Within Game Design

    Kathrine Midtgaard Stone

    Medialogy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  32. Guidelines for Lighting Activity Zones in Existing and Future Libraries

    Maja Munksgaard Danborg, Mariliis Kundla

    Lighting Design, (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  33. Narrative Games - A Ludo-narratological Examination of Video Game Narrative

    Frederik Rex Borup Drescher

    English, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  34. Press X to Start: Arguments about art funding for videogames and the art status of videogames

    Louise Faber Lund

    Applied Philosophy, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  35. Service development through Service ecosystems

    Alexander Kim Nyborg

    Service Systems Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  36. The playable story - narration, interaction, style and genre

    Anders Østergaard Bjørn

    Danish, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  37. Virtual Reality in a teaching practice for nursing students at Rigshospitalet

    Michael Rude Cortzen, Bjørn Christian Frantz Lindgren

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2018

    Student thesis: Master thesis (including HD thesis)

  38. Vis

    Allan Gram Pedersen, Angela Lise Frank

    Industrial Design, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  39. 2017
  40. Analysis of broadband development in Bulgaria

    Valentina Kostadinova Petrova

    Innovative Communication Technologies and Entrepreneurship, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  41. Blue-Green Farms of the Future: Using Aquaponics at Primary School to Foster Sustainable Development.

    Collins Momanyi Bosire, Tomasz Adam Sikora

    Integrated Food Studies (cand.scient.techn), Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  42. Categorising Non-Player Character Companions and the Influence they have on the Player

    Christian Reinhardt Hansen, Yasmin Tida Iversen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  43. Continuation Desire and Player Types: A Framework for Testing Continuation Desire in Games Based on Player Types

    Lisbeth Lyngbye Rasmussen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  44. Cooperative Play - The effect(s) of Cooperation in a Digital Game-Based Learning Environment

    Ryan John Anderson, Christian Schütt Hansen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  45. eSport as learning arena: A study of eSport and 21st century skills

    Karen Wemmelund Helledi, Claus Villumsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  46. Evaluating, developing and changing the TEMP 3 intervention

    Christian Søndergaard Brandtoft, Martin Vang Rasmussen

    Public Health, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  47. Minecraft in mathclass - an investigation of changes in students' mathematical identities

    Erik Ottar Jensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  48. Mobile game impact on the behaviour

    Ahsan Javaid

    Information Science, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  49. Playing Pokémon GO From The Couch: Why Do People Cheat In Location-Based Games?

    Mikkel Thomasen, Daniele Internicola

    Master of Information Technology, Software Development (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  50. Student thesis: Master thesis (including HD thesis)

  51. Randomness in Games

    Camilla Grønbjerg Jakobsen

    Medialogy, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  52. Stud. Techno-Anthropology

    Linda Meta Korsholm

    Techno-Anthropology, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  53. Titan - Esports Equipment: Esports Equipment

    Louise Bredvig Dalgaard, Nadiim Mohamed Adel Abd El Fattah Nafei, Alexander Kjær Andersen

    Industrial Design, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  54. Use of Virtual Reality for showcasing indoor and outdoor lighting proposals

    Victor Mihail Mihaita

    Lighting Design, (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  55. 2016
  56. Design Computerspil med Objekt Teater

    Nanna Thyra Fischer Topp

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  57. Student thesis: Master thesis (including HD thesis)

  58. DDBird.PNG

    Flow and Companions in video games

    Anders Møker, Adam Victor Hansen Nørgaard, Simon Jacaranda Petersen

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  59. Flow and Companions in video games

    Kasper Vestergaard Rasmussen

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  60. Flow based assessment of the onboarding phase in F2P mobile games

    Cathja Windbæk Lind

    Information Science, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  61. Games as a Teaching Tool for the Work with Students Teamwork Relations: with a specific focus at The School at Play method

    Jonas Nørgaard

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  62. HCI, Game Design & Gamification - Et teoretisk funderet speciale

    Caspar Adam Tylak, Philip Kroer Færch

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  63. How Changes in the IPR Environment in the Indian Pharmaceutical Sector Affect the Business Models of Multinational Enterprises?

    Jekaterina Buraja, Teodora Staneva

    Science in Economics (Innovation, Knowledge and Economic Dynamics), Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  64. Student thesis: Master thesis (including HD thesis)

  65. Student thesis: Master thesis (including HD thesis)

  66. Runerod vs Torchlight 2 - A comparative multi-case study

    Martin Vibe Schouw

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  67. The effect of multiplayer mode on users' immersion and enjoyment in mobile games

    Vadim Berladean

    Medialogy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  68. The Glue of Narratives – Indirect Storytelling in a Digital World

    Kenni Kirkegaard Hornstrup, Peter Skov Klitgaard Madsen, Lars Kiesbye Bendixen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  69. 2015
  70. Adaptive User Interface til World of Warcraft

    Thomas Albeck Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  71. Also a girls world! A qualitative study on female gamers in the globalized virtual space of MMORPGs

    Niels-Christian Eklund, Ruxandra Olteanu

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  72. Audio Visual storytelling in games: Conceptuel design principle for games without text and speech

    Michael Lund

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  73. Camp Ellis : Et studie i environmental storytelling

    Lasse Hjorth Rasmussen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  74. Connecting the Dots: Quantifying the Narrative Experience in Interactive Media

    Hakon Jarl Hannesson, Thorbjørn Reimann-Andersen

    Medialogy, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  75. Don't Trust: A Critical Look Into The Video Game Industry

    Martin Baagø Nejsum

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  76. Student thesis: Master thesis (including HD thesis)

  77. Game dynamics in the Classroom: A Study focusing on Teachers using the School at Play Method in their Practice

    Mille Liisberg Oxager

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2015

    Student thesis: Master thesis (including HD thesis)

  78. Gareway Games: A microsociological study of social interaktion during Game Based Learning

    Jeppe Gordon Knudsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2015

    Student thesis: Master programme thesis

  79. Level up your gamedesign

    Jesper Sørensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  80. Nørdkultur i popkulturel kontekst: En casestudy af diskursive og filmiske virkemidler i TV-reklamer for populære videospil

    Jens Korsgaard, Daniel Strøm Berg

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  81. Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger Touch

    Mads Bock Christensen, Martin Fisker, Kasper Steen Fischer Topp

    Medialogy, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  82. Transmediating the Mathematical Subject of Algebra

    Thais Thomas Borgholm

    Medialogy, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  83. Twitch TV: motives and interaction, a consumer perspective

    Tom Clement Maria Raes

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  84. Student thesis: Master thesis (including HD thesis)

  85. 2014
  86. A Study in Multiplayer Game Design: With basis in Counterplay and Teamplay

    Casper Falck Hansen

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  87. Content Potentials in Transmedia Storytelling

    Stine Schmieg Johansen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  88. Den digitale avis: en undersøgelse af Nordjyske Stiftstidendes e-avis som produkt og forretningsmodel

    Michael Werenberg Jensen, Michael Werenberg Jensen

    Graduate Diploma in Business Administration (Organization and Management), (Diploma Programme) 4. semester, 2014

    Student thesis: Master thesis (including HD thesis)

  89. logo.png

    Exploring the intrinsic nature of video game achievements

    Henrik Tobiesen Aabom

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  90. Game Design Business Model: The correlations between key design elements and revenue mechanics in free to play video games

    Kasper Hurwitz, Kristian Wulff, Nikolaj Frølund Jensen, Thomas Lykke Larsen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  91. Immersion in Games: The Effect of Ambient Lighting Systems

    Henrik Wolff Jepsen, Frank Forsingdal Albertsen

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  92. iPads i pædagogisk praksis: Et praksisperspektiv på pædagogernes arbejde med iPads

    Erik Ari Wolter Rosenberg

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2014

    Student thesis: Master thesis (including HD thesis)

  93. Modular PCG: An Architecture for Procedural Content Generation

    Mikael Peter Olsen

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  94. Student thesis: Master thesis (including HD thesis)

  95. Player Profile Models: A Research in the Phenomena Player Types

    Jonatan Rueløkke

    Medialogy, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  96. Replayability: A Structural Approach to Players and Computer Games

    Lasse Weissenberg Thygesen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  97. Replayability: A Structural Approach to Players and Computer Games

    Lasse Weissenberg Thygesen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  98. The Format's Significance for the Experience of Role Playing Games

    Bo Sebastian Wunderlich Jensen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2014

    Student thesis: Master thesis (including HD thesis)

  99. The Quest for Synergistic Effects in Horizontal Mergers Using Combined Transaction Cost Theory and Resource-based View: The Case of Activision Blizzard

    Konstantina Gosheva Kaisheva, Mariana Boev

    Economics and Business Administration (International Business Economics), Master, (Master Programme) 4. Term, 2014

    Student thesis: Master thesis (including HD thesis)

  100. 2013
  101. ChildCrowds: A Computer Vision based Crowd Gaming framework for children

    Tommy Paaske Hansen

    Medialogy, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  102. Cross media: En rammemodel til analyse af cross media-kommunikation

    Morten Thorsø Pedersen, Anna Schiønning Vest

    Communication, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  103. Fremtiden for Aalborg Universitetsforlag i den digitale verden

    Orsolya Kolonics

    Interactive Digital Media, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

  104. Gamification for User Engagement

    Emil Stidsholt Nielsen

    Culture, Communication and Globalization. English, 10. term, 2013

    Student thesis: Master thesis (including HD thesis)

  105. Gamification i PLOTLearner

    Mikael Grønhøj Skovgård

    Information Architecture, Master, (Master Programme) 4. Term, 2013

    Student thesis: Master thesis (including HD thesis)

  106. Improving HonTour.com: Designing Information Architecture for the Users

    Helene Jørgensen

    Information Architecture, Master, (Master Programme) 4. Term, 2013

    Student thesis: Master thesis (including HD thesis)

  107. In a Galaxy Far, Far Away... Modern Myth and Remediation in Star Wars

    Maiken Kate Christensen

    English, Master, (Master Programme) 4. term, 2013

    Student thesis: Master thesis (including HD thesis)

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