Search for student projects

  1. 2019
  2. Kaj Munk and Persuasion

    Liza Marianne Damholt

    Information Architecture, Master, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  3. The effect and cause of Game-Based Learning on students with reading disabilities

    Nirojan Kathirgamarajah, Mickey Svan Steensen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  4. 2018
  5. Make-believe Politics: Gaming for Democratic Competence. A case study of the educational role-playing game Demokrativerkstaden

    Ida Andrea Nilsson

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2018

    Student thesis: Master thesis (including HD thesis)

  6. 2017
  7. Games and empathy: Destigmatising mental disorders through a game design

    Anja Elisasen Lumholtz Nielsen, Nickie Hundevadt, Josefine Alma Bandsholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  8. Minecraft in mathclass - an investigation of changes in students' mathematical identities

    Erik Ottar Jensen

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  9. Mobile Experience in relation to Zoological gardens: - Framework for design og analyse af mobile tiltag udbudt af Zoo

    Christian Vestøl Lade

    Interactive Digital Media, Master, (Master Programme) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  10. Ownership and learning strategies with visual programming as third language

    Ture Reimer-Mattesen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master programme thesis

  11. Pre-service teachers' technology literacy and participation in Coding Pirates

    Henrik Kinch Knudsholt Jessen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2017

    Student thesis: Master thesis (including HD thesis)

  12. Use of pharmakology game improves nurse students reflections

    Kirsten Nørup Gabriel

    Master of Learning Processes (Continuing education), (Continuing Education Programme (Master)) 4. term, 2017

    Student thesis: Master thesis (including HD thesis)

  13. 2016
  14. Arkiver og skoler - en undersøgelse af arkivernes undervisningstilbud til folkeskolen

    Anders Lykke Widt

    History, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  15. Didactic use of the iPad in nurseries

    Jesper Hansen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2016

    Student thesis: Master programme thesis

  16. Er der en idé i LEGEN - Et praksisteoretisk studie af voksnes leg

    Mads Christensen, Marie Vinding Gøttler

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  17. GoAnimate i Skolen - et it-didaktisk design i det 21. århundrede

    Stefan Kronow

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  18. NeedFinder - Et digtialt system til registrering af klienters behovsprofil en konsulentpraksis

    Christina Malmgren Mikkelsen, Philip Hundevad Nymann

    Interactive Digital Media, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  19. Proof of concept: Teknologivurdering som almendannelse

    Peter Green Jakobsen

    Applied Philosophy, Master, (Master Programme) 4. term, 2016

    Student thesis: Master thesis (including HD thesis)

  20. Runerod vs Torchlight 2 - A comparative multi-case study

    Martin Vibe Schouw

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2016

    Student thesis: Master thesis (including HD thesis)

  21. 2015
  22. Adaptive User Interface til World of Warcraft

    Thomas Albeck Pedersen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  23. Konsulenterne kommer - Et speciale om brugen af eksterne konsulenter i forbindelse med en organisatorisk forandringsproces

    Trine Dyrholm Eriksen, Mia Ravn Bach

    Communication, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  24. License2Learn

    Anne-Christine Rasmussen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2015

    Student thesis: Master programme thesis

  25. Our Own Exhibition: Developing an ICT-based educational design for The Maritime Museum of Denmark

    Nadia Deborah Glick

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2015

    Student thesis: Master thesis (including HD thesis)

  26. V-LARPing: - Building Character Relations via Digital Communication

    Søren Dissing Andersen, Asger Krogh Kjær

    Interactive Digital Media, Master, (Master Programme) 4. term, 2015

    Student thesis: Master thesis (including HD thesis)

  27. 2014
  28. How teachers make assessments of digital learning materials

    Rasmus Malte von Sehested

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2014

    Student thesis: Master thesis (including HD thesis)

  29. iPads i pædagogisk praksis: Et praksisperspektiv på pædagogernes arbejde med iPads

    Erik Ari Wolter Rosenberg

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2014

    Student thesis: Master thesis (including HD thesis)

  30. The Sound of the City: A introduction of an ICT-based educational design with a focus on co-creative elements for the Arbejdermuseet

    Simon Emil Thornval, Casper Mellergård

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2014

    Student thesis: Master thesis (including HD thesis)

  31. 2013
  32. Digitale værktøjer i børnehaver: En undersøgelse om børn og pædagogers tilgang til anvendelsen af digitale værktøjer i projektarbejde

    Sarah Celine Elving

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2013

    Student thesis: Master thesis (including HD thesis)

  33. 2012
  34. Gamification: Et teoretisk orienteret speciale

    Danni Kirstine Skou

    Interactive Digital Media, Master, (Master Programme) 4. term, 2012

    Student thesis: Master thesis (including HD thesis)

  35. Remediation of an AMU-related course for implementation in an open workshop: An e-course as didactic design for e-learning

    Jørgen K. Munk

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2012

    Student thesis: Master programme thesis

  36. 2011
  37. Entrepreneurship in the Danish games business

    Ditte Rønhøj Frostholm

    Interactive Digital Media, Master, (Master Programme) 4. term, 2011

    Student thesis: Master thesis (including HD thesis)

  38. For lidt og for meget fordærver alt: - hvordan Facebook kan bidrage til at skabe engagement i et læringsforløb

    Anders Breinholt Sørensen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2011

    Student thesis: Master programme thesis

  39. Implementation of Computer Supported Collaborative Learning - In multi-professional education

    Maja Hansen, Vibe A. Jelsbak, Kristian Johnsen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2011

    Student thesis: Master programme thesis

  40. 2010
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    Didaktisk design af et pervasive learning game

    Anders Bredahl Frank, Joakim Oldenskov, Jens Westergren

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2010

    Student thesis: Master programme thesis

  42. 2009
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    Computer games in learning and learning in computer games

    Christopher Aaby Sørensen

    Humanistic Informatics - Multimedia, 4. term, 2009

    Student thesis: Master thesis (including HD thesis)

  44. Designing an Educational Game - from a Teacher-centred Perspective

    Charina B. S. Hansen

    Medialogy, Master, (Master Programme) 4. term, 2009

    Student thesis: Master thesis (including HD thesis)

  45. E-spil dig til privatøkonomisk viden: - et koncept for et e-læringsspil

    Tonni Heidemann Jensen, Jim Tanghus

    Humanistic Informatics - Cand IT, 4. term, 2009

    Student thesis: Master thesis (including HD thesis)

  46. KFUDI: En testmetode til brug i udviklingen af spil til børn

    Nina Bjerknæs Larsen, Jesper Landbo Jørgensen, Dennis Guldbrandsen

    Humanistic Informatics - Multimedia, 4. term, 2009

    Student thesis: Master thesis (including HD thesis)

  47. The smartboards: a didactical challange

    Roland Hachmann

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2009

    Student thesis: Master programme thesis

  48. 2006
  49. Flow and Learning Games

    Frank Lund Jensen

    Humanistic Informatics - Multimedia, 4. term, 2006

    Student thesis: Master thesis (including HD thesis)