Search for student projects

  1. 2022
  2. Student thesis: Master thesis (including HD thesis)

  3. Augmented reality "Root of Guilt": Responses to Human vs. Robotic NPCs.

    Peter Madsen

    Computer Science, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  4. Designing and Evaluating a Head-Up Display with Focus on High Driver Performance for Non-Driving Related Features

    Jeppe Skovby Bjørn, Ronnie Svendsen

    Software, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  5. Domestic Dwelling Daylighting

    Rodrigo Francisco Laguera Perez

    Lighting Design, (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  6. Evoking Natural Light Phenomena - Nonfigurative Immersive creative lighting in outdoor public spaces

    Filipe Sequeira Pinto de Jesus Almeida

    Lighting Design, (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  7. Student thesis: Master thesis (including HD thesis)

  8. Examining the Effects of Eye-tracking on Dyadic Conversations in VR

    Christian Glerup Sørensen, Razvan-Constantin Andrei, Oliver Benjamin Engermann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  9. From individual to social 360VR - New formats for PBL in AAUs medical education

    Lucas Paulsen

    Information Science, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  10. Hybrid Board Games with NFT Characteristics - The road to HYBRIDA

    Madeleine Johannessen Drougge, Mark Marturin Christensen, Marco Hvidberg-Olsen

    Interaction Design, Master of Science (MSc), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  11. Student thesis: Master thesis (including HD thesis)

  12. Investigating of perceived wayfinding based on the effects of zoning layout in games

    Thevakorn Kjær Lauritsen, Mikkel Bækmark Zoffmann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  13. Let the Saga Set Sail - A comprehensive analysis of narrative construction and stakeholder co-creation as examined through a case study of the destination of Roskilde, Denmark

    Josephine Pilegaard Hansen, Josefine Franck Petersen, Lisa Hollbaum Redekop

    Tourism, Master, (Master Programme) 3. term, 2022

    Student thesis: Master thesis (including HD thesis)

  14. Motivation and experience of Immersive Virtual Reality in teaching of students in Elementary Schools

    Lone Olesen

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2022

    Student thesis: Master programme thesis

  15. NUAS - Immersion with experience-oriented smartphone app

    Hung Tin Vo

    Experience Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  16. Philosophy with children in an achievementsociety - how can we zone out together?

    Nathalia Grøndahl Fuglsang

    Applied Philosophy, Master, (Master Programme) 3. term, 2022

    Student thesis: Master thesis (including HD thesis)

  17. Recover-in

    Maja Louise Christensen, Patricia Overgaard Christensen, Daniel Clausen

    Industrial Design, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  18. Social Skills Training for Autistic Children: Bringing Music Therapy into Immersive Virtual Reality

    Linnea Bjerregaard Pedersen

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  19. Space, human, data: A lighting design framework

    Irene Liut, Jeppe Pradsgaard Holm

    Lighting Design, (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  20. The effect of golf putting practice in virtual reality on cortical activation and real-life putting performance

    Mathias Bitsch Thomsen

    Sports Science, Master, (Master Programme) 4. semester, 2022

    Student thesis: Master thesis (including HD thesis)

  21. The Function of Space: From the Castle to the Sentient Home

    Line Lærke Nielsen

    English, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  22. The Ghosts of the Music Museum: A Markerless Augmented Reality Experience

    Jan Place Jakobsen, Jonas Skjønnemann

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  23. The Impact of Indirect Advantages on Artificial Intelligence Agents' Behaviour in Video Games

    Sebastian Martin Young

    Medialogy, Master, (Master Programme) 4. term, 2022

    Student thesis: Master thesis (including HD thesis)

  24. Student thesis: Master thesis (including HD thesis)

  25. Student thesis: Master thesis (including HD thesis)

  26. Visioning workshop for a sustainable future for Østerbro

    Carolina Marie Fincke, Agata Zofia Sliwa

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2022

    Student thesis: Master thesis (including HD thesis)

  27. Student thesis: Master thesis (including HD thesis)

  28. 2021
  29. Student thesis: Master thesis (including HD thesis)

  30. A casestudy in social and health assistant trainees' affective learning outcome with immersive virtual reality

    Janne Myrrhøj Nielsen, Mette Skals Ladefoged

    Information Technology, Specializing in ICT, Learning and Organizational Change, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  31. Agenda-setting and persuasive communication in entertainment and education sector during COVID-19 pandemic in Denmark

    Ance Zake, Inga Marika Adamska

    Tourism, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  32. An Immersive Geometry Environment (IGE): exploring the design of gesture-based interactions with dynamic geometry in Immersive Virtual Reality

    Christoffer Bendig Mundbjerg-Sunne, Kevin Baars

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  33. An Investigation of the Conveyed Plot in 360 Degree Video

    Josua Leo Severin

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  34. Student thesis: Master thesis (including HD thesis)

  35. Student thesis: Master thesis (including HD thesis)

  36. Between Act & Architecture : A traveling stage

    Mahmoud Said Radwan, Pia Nicola Engler

    Architecture, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  37. Biomimicry in Urban Greening

    Lazaara Simeonova Ilieva, Lamiita Traista, Isabella Ursano

    Sustainable Design (M.SC), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  38. Student thesis: Master thesis (including HD thesis)

  39. CraveInVR: Investigating immersive VR technologies to simulate craving-inducing social situations targeting use in CET for individuals with AUD

    Andreas Junker, Carl Hanefeld-Møller Hutters, Daniel Boonma Reipur, Lasse Embøl Sørensen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  40. Digital communities in an unusual time

    Anja Wittendorff Schack

    Experience Design, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  41. Digital twins implementation in Operation and Maintenance Phase of a building lifecycle

    George Michael Quaye

    Construction Management and Informatics (cand.tech.), Master, (Master Programme) 4. term , 2021

    Student thesis: Master thesis (including HD thesis)

  42. Enhancing the Implementation of Digital Twin concept in Building Operation

    Lili Kertai

    Construction Management and Informatics (cand.tech.), Master, (Master Programme) 4. term , 2021

    Student thesis: Master thesis (including HD thesis)

  43. Experience Economy, Escape Rooms

    Jasmin Kamalzada

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  44. Student thesis: Master thesis (including HD thesis)

  45. From Ideation to Usability - A study on design principles for VR-design

    Mikkel Strange Pedersen, Marcus Baruch Bertelsen, Andreas Engell Refstrup Sørensen, Alireza Amini

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  46. Identification of Cigarette Litter with the use of Outdoor Mobile Robots

    Mathiebhan Mahendran

    Robotics, M.Sc., (Master Programme) 4. semester, 2021

    Student thesis: Master thesis (including HD thesis)

  47. Integrating BIM, Virtual Reality and Serious Gaming for effective collaboration and communication between end-users and the design team

    Kamil Pozanski, Andrei-Catalin Moraru

    Construction Management and Building Informatics, MSc., (Master Programme) 4. Semester, 2021

    Student thesis: Master thesis (including HD thesis)

  48. Investigating the implication for business innovation of customer encounters with AI=based chatbots

    Sebika Thapa

    Digital Communication Leadership (Erasmus+), (Master Programme) 4. Semester, 2021

    Student thesis: Master thesis (including HD thesis)

  49. Master Thesis 1.6.21: Mester thesis 2021

    Catja Græsborg Agnstoft, Sarah Emma Jensen, Martha Szlachetka Bomholt

    Interactive Digital Media, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  50. Reactive Lighting for Digital Books: Illuminated Stories

    Mikkel Skov

    Lighting Design, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  51. Spacious - A virtual breakroom a place for ant communication, designed to enhance presence and promote social interaction in online courses at university level

    Christina Lanzky Mortensen, Dorthe Lyk

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  52. Technology Driven Innovation by Design: B-Smart / B-Fast

    Emma Rosendal Jensen, Janne Lyng Sørensen, Katrine Timmermann, Mikkel Bundgaard Nielsen, Anders Lindrup Nielsen

    Industrial Design, Master, (Master Programme) 2. term, 2021

    Student thesis: Master thesis (including HD thesis)

  53. The Dissensus of the Mediated Exhibition: Approaching Audiences in Post-Technological Times

    Sophia Madeleine Hammar

    Media Arts Cultures, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  54. The Folk and the Stranger

    Anna-Christina Rod Østergaard

    English, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  55. The Importance of Storytelling as a Reward System in Single Player Video Games

    Theodor Daniel Børgesen

    Medialogy, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  56. Training health care staff in hand hygiene the Usefulness of a virtual reality app

    Lotte Bach Hansen

    Clinical Science and Technology, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  57. Urban Glowscapes: An Alternative Vision for Illumination of Trees

    Divya Tahlani

    Lighting Design, (Master Programme) 4. Term, 2021

    Student thesis: Master thesis (including HD thesis)

  58. final.png

    Virtual Reality for Education

    Ugnius Malukas, The Vinh Thinh Ninh

    Entrepreneurial Engineering, Master, (Master Programme) 4. semester, 2021

    Student thesis: Master thesis (including HD thesis)

  59. Virtual Reality is nothing on it's own: A qualitative study about how to use VR at VET training

    Frederik Folkmann Jørgensen, Simon Bjørnholdt Eriksen

    Learning and Innovative Change, Master, (Master Programme) 4. term, 2021

    Student thesis: Master thesis (including HD thesis)

  60. VR-technology as a learning resource in the vocational educations

    Mette Kronborg Laursen, Jette Baand Christensen, Helgi Rafn Hallsson-Elhauge

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2021

    Student thesis: Master programme thesis

  61. 2020
  62. Student thesis: Master thesis (including HD thesis)

  63. Student thesis: Master thesis (including HD thesis)

  64. Student thesis: Master thesis (including HD thesis)

  65. Effects of Perceived Speed on Performance Between Eye-Gaze and Mouse Input in a Rhythm Game

    Søren Langbo Slotø Thomassen

    Medialogy, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  66. Employee learning in Tourism Experiences: A Communities of Practice Perspective

    Cian Anthony Maurice Flanagan

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  67. Interaction Through Crafts

    Katarina Anna Jonsen, Camilla Bjørcklund, Jeppe Mølbach Dyg

    Architecture, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  68. MICE in Virtual Reality Environments with a focus on sustainability identified through distinct stakeholder perspectives

    Ira Lisa Kristina Leino, Erica Buzzi

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  69. Motivation in language learning and fitness apps

    Rimvydas Jankunas, Eva Kapelac

    Information Science, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  70. Put on your future helmet - A speculative inquiry of the learning potentials in Augmented Reality

    Sara Paasch Knudsen, Helene Husted Hansen

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  71. Student thesis: Master thesis (including HD thesis)

  72. Truth and Trauma: A documentary investigation

    Kristoffer Uhrenholdt, Mathias Krøyer Vejrup

    Communication, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  73. Walking in my Shoes: Designing Technology to Reduce Prejudices

    Aparna Ramachandram, Maria Jose Avila, Natalia Rodrigues Bejarano

    Digitalisation and Application Development, MSc, (Master Programme) 4. Term, 2020

    Student thesis: Master thesis (including HD thesis)

  74. What lessons can be taken from the Hay Festival's response to the 2020 Covid-19 pandemic, a case study.

    Katherine Anne Jowett

    Tourism, Master, (Master Programme) 4. term, 2020

    Student thesis: Master thesis (including HD thesis)

  75. 2019
  76. Ambient Communication with Light for The Airport Terminal Wayfinding

    Nikodem Derengowski, Egle Kucaite

    Lighting Design, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  77. An exploration in using passive haptics and perceptual illusions for realistic virtual tool simulation

    Oana Andreea Dogaru, Patrick Lindholt Strandholt

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  78. Augmented reality in a learning context

    Jonas Handberg Højgaard

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  79. Student thesis: Master thesis (including HD thesis)

  80. Cyborg Ethnography - Expanding the Borders of Virtual Worlds

    Morten Christian Heuser

    Techno-Anthropology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  81. Datause in Danish publich schools: Udvikling af et didaktisk design til understøttelse af læreres databrug

    Tor Vincent Ringtved, Johan Valeur Brøndum

    IT, learning and organizational change (cand.it), (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  82. Student thesis: Master thesis (including HD thesis)

  83. ApplicationFrameHost_2019_05_31_12_04_18.png

    Emergent Behaviour of Therapists in Virtual Reality Rehabilitation for Acquired Brain Injury

    Hans Pauli Arnoldson, Alexandru Diaconu, Flaviu Vreme, Henrik Sæderup

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  84. Esport: Becoming a professional - A qualitative study

    Jonathan Smed Iversen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  85. Ethical dilemmas: A potential for game worlds

    Mathias Skov Andreasen

    Interactive Digital Media, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  86. Exploring how service design tools can help to prototype for a personalized service in the car-sharing industry

    Pieter Anton Overgoor, Yu-Chun Li

    Service Systems Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  87. Façade Lighting as a Bridge Between Landmark and Community

    Nadia Ali Hansen, Markus Kristian Ørbæk Bertelsen

    Lighting Design, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  88. Fashion x eSport - Cooperation

    Emil Kaco

    Culture, Communication and Globalization, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  89. Fast Individual HRTF Acquisition with Unconstrained Head Movements for 3D Audio

    Javier Molina Garcia

    Sound and Music Computing, (Master Programme) 4. Term, 2019

    Student thesis: Master thesis (including HD thesis)

  90. Gamified Participation: Challenging the current participation methods in urban development with Minecraft

    August Gade Johansen, Camilla Bech Pedersen

    Urban Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  91. Helicopter training in the Armed Forces, as a Simulation game

    Frank Wilhard Rosengaard

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  92. Student thesis: Master thesis (including HD thesis)

  93. Investigate and test the model "Evocative, narrative and informative stages" by Bär and Boshouwers and the theory behind

    Christian Simmelsgaard Lyng Bøgh

    Experience Design, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  94. Learning in Virtual Reality

    Niels Koch Andreasen

    Psychology, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  95. Milk without milk - a rhetorical and ethical research of a ironic campaign

    Klara Kristine Appel, Camilla Raahauge Nielsen, Nana Emilie Kjærgaard

    Communication, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  96. More than just a good story: Self-narratives through 360° photos in Virtual Reality headsets: A research project focusing on rehabilitation of people with an acquired brain injury

    Mads Peter Ankjær

    Master of ICT and Learning (MIL) (Continuing education), (Continuing Education Programme (Master)) 4. term, 2019

    Student thesis: Master programme thesis

  97. Music, Flow and the Video Game Experience of Celeste

    Mathias Abildtrup Jørgensen

    Music, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  98. PathVR - User Experience in Virtual Reality: Analysing user experience in a virtual environment

    Esben Mørch Nygaard, Ilinca-Daria Ostaci, Stefan Secara, Thomas Møller

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  99. Podcast - a social media in a digital world: An audience study of active podcast users

    Freyja Sveinsdottir Anderberg, Astrid Nielsen

    Communication, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  100. Substitutional Reality and its effect on Game Experience in a Virtual Reality Shooter Game

    Emil Jonathan Wittendorff, Mads Krøll Didriksen, Mathias Månsen Clemmensen

    Medialogy, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  101. Successful Adaptations: A Study of an Adaptation's Success in the context of its Reception

    Rasmus Broch

    English, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

  102. Student thesis: Master thesis (including HD thesis)

  103. The art refugium

    Jacob Dahl Callesen, Lærke Hedely Jansen, Emilie Adamsen

    Architecture, Master, (Master Programme) 4. term, 2019

    Student thesis: Master thesis (including HD thesis)

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